PersistentChat

Enable persistent chats. For more information about enabling persistent chat, and for example use cases and how to configure for them, see Enable persistent chat.

Types

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class Builder
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object Companion

Properties

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The contactId that is used for rehydration depends on the rehydration type. RehydrationType is required for persistent chat.

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The contactId from which a persistent chat session must be started.

Functions

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inline fun copy(block: PersistentChat.Builder.() -> Unit = {}): PersistentChat
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String