Class StartStreamSessionRequest

All Implemented Interfaces:
SdkPojo, ToCopyableBuilder<StartStreamSessionRequest.Builder,StartStreamSessionRequest>

@Generated("software.amazon.awssdk:codegen") public final class StartStreamSessionRequest extends GameLiftStreamsRequest implements ToCopyableBuilder<StartStreamSessionRequest.Builder,StartStreamSessionRequest>
  • Method Details

    • hasAdditionalEnvironmentVariables

      public final boolean hasAdditionalEnvironmentVariables()
      For responses, this returns true if the service returned a value for the AdditionalEnvironmentVariables property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • additionalEnvironmentVariables

      public final Map<String,String> additionalEnvironmentVariables()

      A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.

      If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.

      AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasAdditionalEnvironmentVariables() method.

      Returns:
      A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.

      If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.

      AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

    • hasAdditionalLaunchArgs

      public final boolean hasAdditionalLaunchArgs()
      For responses, this returns true if the service returned a value for the AdditionalLaunchArgs property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • additionalLaunchArgs

      public final List<String> additionalLaunchArgs()

      A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.

      AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasAdditionalLaunchArgs() method.

      Returns:
      A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.

      AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

    • applicationIdentifier

      public final String applicationIdentifier()

      An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6. Example ID: a-9ZY8X7Wv6.

      Returns:
      An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6. Example ID: a-9ZY8X7Wv6.
    • clientToken

      public final String clientToken()

      A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.

      Returns:
      A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
    • connectionTimeoutSeconds

      public final Integer connectionTimeoutSeconds()

      Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect to the stream session. This time span starts when the stream session reaches ACTIVE status. If no client connects before the timeout, Amazon GameLift Streams stops the stream session with status of TERMINATED. Default value is 120.

      Returns:
      Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect to the stream session. This time span starts when the stream session reaches ACTIVE status. If no client connects before the timeout, Amazon GameLift Streams stops the stream session with status of TERMINATED. Default value is 120.
    • description

      public final String description()

      A human-readable label for the stream session. You can update this value later.

      Returns:
      A human-readable label for the stream session. You can update this value later.
    • identifier

      public final String identifier()

      The stream group to run this stream session with.

      This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4. Example ID: sg-1AB2C3De4.

      Returns:
      The stream group to run this stream session with.

      This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4. Example ID: sg-1AB2C3De4.

    • hasLocations

      public final boolean hasLocations()
      For responses, this returns true if the service returned a value for the Locations property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • locations

      public final List<String> locations()

      A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location.

      This value is A set of location names. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasLocations() method.

      Returns:
      A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location.

      This value is A set of location names. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

    • protocol

      public final Protocol protocol()

      The data transport protocol to use for the stream session.

      If the service returns an enum value that is not available in the current SDK version, protocol will return Protocol.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from protocolAsString().

      Returns:
      The data transport protocol to use for the stream session.
      See Also:
    • protocolAsString

      public final String protocolAsString()

      The data transport protocol to use for the stream session.

      If the service returns an enum value that is not available in the current SDK version, protocol will return Protocol.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from protocolAsString().

      Returns:
      The data transport protocol to use for the stream session.
      See Also:
    • sessionLengthSeconds

      public final Integer sessionLengthSeconds()

      The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At this point, Amazon GameLift Streams ends the stream session regardless of any existing client connections. Default value is 43200.

      Returns:
      The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At this point, Amazon GameLift Streams ends the stream session regardless of any existing client connections. Default value is 43200.
    • signalRequest

      public final String signalRequest()

      A WebRTC ICE offer string to use when initializing a WebRTC connection. Typically, the offer is a very long JSON string. Provide the string as a text value in quotes.

      Amazon GameLift Streams also supports setting the field to "NO_CLIENT_CONNECTION". This will create a session without needing any browser request or Web SDK integration. The session starts up as usual and waits for a reconnection from a browser, which is accomplished using CreateStreamSessionConnection.

      Returns:
      A WebRTC ICE offer string to use when initializing a WebRTC connection. Typically, the offer is a very long JSON string. Provide the string as a text value in quotes.

      Amazon GameLift Streams also supports setting the field to "NO_CLIENT_CONNECTION". This will create a session without needing any browser request or Web SDK integration. The session starts up as usual and waits for a reconnection from a browser, which is accomplished using CreateStreamSessionConnection.

    • userId

      public final String userId()

      An opaque, unique identifier for an end-user, defined by the developer.

      Returns:
      An opaque, unique identifier for an end-user, defined by the developer.
    • toBuilder

      Description copied from interface: ToCopyableBuilder
      Take this object and create a builder that contains all of the current property values of this object.
      Specified by:
      toBuilder in interface ToCopyableBuilder<StartStreamSessionRequest.Builder,StartStreamSessionRequest>
      Specified by:
      toBuilder in class GameLiftStreamsRequest
      Returns:
      a builder for type T
    • builder

      public static StartStreamSessionRequest.Builder builder()
    • serializableBuilderClass

      public static Class<? extends StartStreamSessionRequest.Builder> serializableBuilderClass()
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class AwsRequest
    • equals

      public final boolean equals(Object obj)
      Overrides:
      equals in class AwsRequest
    • equalsBySdkFields

      public final boolean equalsBySdkFields(Object obj)
      Description copied from interface: SdkPojo
      Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in an SdkPojo class, and is generated based on a service model.

      If an SdkPojo class does not have any inherited fields, equalsBySdkFields and equals are essentially the same.

      Specified by:
      equalsBySdkFields in interface SdkPojo
      Parameters:
      obj - the object to be compared with
      Returns:
      true if the other object equals to this object by sdk fields, false otherwise.
    • toString

      public final String toString()
      Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
      Overrides:
      toString in class Object
    • getValueForField

      public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
      Description copied from class: SdkRequest
      Used to retrieve the value of a field from any class that extends SdkRequest. The field name specified should match the member name from the corresponding service-2.json model specified in the codegen-resources folder for a given service. The class specifies what class to cast the returned value to. If the returned value is also a modeled class, the SdkRequest.getValueForField(String, Class) method will again be available.
      Overrides:
      getValueForField in class SdkRequest
      Parameters:
      fieldName - The name of the member to be retrieved.
      clazz - The class to cast the returned object to.
      Returns:
      Optional containing the casted return value
    • sdkFields

      public final List<SdkField<?>> sdkFields()
      Specified by:
      sdkFields in interface SdkPojo
      Returns:
      List of SdkField in this POJO. May be empty list but should never be null.
    • sdkFieldNameToField

      public final Map<String,SdkField<?>> sdkFieldNameToField()
      Specified by:
      sdkFieldNameToField in interface SdkPojo
      Returns:
      The mapping between the field name and its corresponding field.