Class ProjectEnvironment

java.lang.Object
software.amazon.awssdk.services.codebuild.model.ProjectEnvironment
All Implemented Interfaces:
Serializable, SdkPojo, ToCopyableBuilder<ProjectEnvironment.Builder,ProjectEnvironment>

@Generated("software.amazon.awssdk:codegen") public final class ProjectEnvironment extends Object implements SdkPojo, Serializable, ToCopyableBuilder<ProjectEnvironment.Builder,ProjectEnvironment>

Information about the build environment of the build project.

See Also:
  • Method Details

    • type

      public final EnvironmentType type()

      The type of build environment to use for related builds.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and EU (Frankfurt).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).

      • The environment types ARM_LAMBDA_CONTAINER and LINUX_LAMBDA_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São Paulo).

      • The environment types WINDOWS_CONTAINER and WINDOWS_SERVER_2019_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).

      If you're using compute fleets during project creation, type will be ignored.

      For more information, see Build environment compute types in the CodeBuild user guide.

      If the service returns an enum value that is not available in the current SDK version, type will return EnvironmentType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from typeAsString().

      Returns:
      The type of build environment to use for related builds.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and EU (Frankfurt).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).

      • The environment types ARM_LAMBDA_CONTAINER and LINUX_LAMBDA_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São Paulo).

      • The environment types WINDOWS_CONTAINER and WINDOWS_SERVER_2019_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).

      If you're using compute fleets during project creation, type will be ignored.

      For more information, see Build environment compute types in the CodeBuild user guide.

      See Also:
    • typeAsString

      public final String typeAsString()

      The type of build environment to use for related builds.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and EU (Frankfurt).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).

      • The environment types ARM_LAMBDA_CONTAINER and LINUX_LAMBDA_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São Paulo).

      • The environment types WINDOWS_CONTAINER and WINDOWS_SERVER_2019_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).

      If you're using compute fleets during project creation, type will be ignored.

      For more information, see Build environment compute types in the CodeBuild user guide.

      If the service returns an enum value that is not available in the current SDK version, type will return EnvironmentType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from typeAsString().

      Returns:
      The type of build environment to use for related builds.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and EU (Frankfurt).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).

      • The environment types ARM_LAMBDA_CONTAINER and LINUX_LAMBDA_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São Paulo).

      • The environment types WINDOWS_CONTAINER and WINDOWS_SERVER_2019_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).

      If you're using compute fleets during project creation, type will be ignored.

      For more information, see Build environment compute types in the CodeBuild user guide.

      See Also:
    • image

      public final String image()

      The image tag or image digest that identifies the Docker image to use for this build project. Use the following formats:

      • For an image tag: <registry>/<repository>:<tag>. For example, in the Docker repository that CodeBuild uses to manage its Docker images, this would be aws/codebuild/standard:4.0 .

      • For an image digest: <registry>/<repository>@<digest>. For example, to specify an image with the digest "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use <registry>/<repository>@sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf .

      For more information, see Docker images provided by CodeBuild in the CodeBuild user guide.

      Returns:
      The image tag or image digest that identifies the Docker image to use for this build project. Use the following formats:

      • For an image tag: <registry>/<repository>:<tag>. For example, in the Docker repository that CodeBuild uses to manage its Docker images, this would be aws/codebuild/standard:4.0.

      • For an image digest: <registry>/<repository>@<digest>. For example, to specify an image with the digest "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use <registry>/<repository>@sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf .

      For more information, see Docker images provided by CodeBuild in the CodeBuild user guide.

    • computeType

      public final ComputeType computeType()

      Information about the compute resources the build project uses. Available values include:

      • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      • BUILD_LAMBDA_1GB: Use up to 1 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_2GB: Use up to 2 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_4GB: Use up to 4 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_8GB: Use up to 8 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_10GB: Use up to 10 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

      If you're using compute fleets during project creation, computeType will be ignored.

      For more information, see Build Environment Compute Types in the CodeBuild User Guide.

      If the service returns an enum value that is not available in the current SDK version, computeType will return ComputeType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from computeTypeAsString().

      Returns:
      Information about the compute resources the build project uses. Available values include:

      • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      • BUILD_LAMBDA_1GB: Use up to 1 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_2GB: Use up to 2 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_4GB: Use up to 4 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_8GB: Use up to 8 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_10GB: Use up to 10 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

      If you're using compute fleets during project creation, computeType will be ignored.

      For more information, see Build Environment Compute Types in the CodeBuild User Guide.

      See Also:
    • computeTypeAsString

      public final String computeTypeAsString()

      Information about the compute resources the build project uses. Available values include:

      • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      • BUILD_LAMBDA_1GB: Use up to 1 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_2GB: Use up to 2 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_4GB: Use up to 4 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_8GB: Use up to 8 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_10GB: Use up to 10 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

      If you're using compute fleets during project creation, computeType will be ignored.

      For more information, see Build Environment Compute Types in the CodeBuild User Guide.

      If the service returns an enum value that is not available in the current SDK version, computeType will return ComputeType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from computeTypeAsString().

      Returns:
      Information about the compute resources the build project uses. Available values include:

      • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      • BUILD_LAMBDA_1GB: Use up to 1 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_2GB: Use up to 2 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_4GB: Use up to 4 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_8GB: Use up to 8 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_10GB: Use up to 10 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

      If you're using compute fleets during project creation, computeType will be ignored.

      For more information, see Build Environment Compute Types in the CodeBuild User Guide.

      See Also:
    • fleet

      public final ProjectFleet fleet()

      A ProjectFleet object to use for this build project.

      Returns:
      A ProjectFleet object to use for this build project.
    • hasEnvironmentVariables

      public final boolean hasEnvironmentVariables()
      For responses, this returns true if the service returned a value for the EnvironmentVariables property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
    • environmentVariables

      public final List<EnvironmentVariable> environmentVariables()

      A set of environment variables to make available to builds for this build project.

      Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

      This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasEnvironmentVariables() method.

      Returns:
      A set of environment variables to make available to builds for this build project.
    • privilegedMode

      public final Boolean privilegedMode()

      Enables running the Docker daemon inside a Docker container. Set to true only if the build project is used to build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails. The default setting is false.

      You can initialize the Docker daemon during the install phase of your build by adding one of the following sets of commands to the install phase of your buildspec file:

      If the operating system's base image is Ubuntu Linux:

      - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&

      - timeout 15 sh -c "until docker info; do echo .; sleep 1; done"

      If the operating system's base image is Alpine Linux and the previous command does not work, add the -t argument to timeout:

      - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&

      - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"

      Returns:
      Enables running the Docker daemon inside a Docker container. Set to true only if the build project is used to build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails. The default setting is false.

      You can initialize the Docker daemon during the install phase of your build by adding one of the following sets of commands to the install phase of your buildspec file:

      If the operating system's base image is Ubuntu Linux:

      - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&

      - timeout 15 sh -c "until docker info; do echo .; sleep 1; done"

      If the operating system's base image is Alpine Linux and the previous command does not work, add the -t argument to timeout:

      - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&

      - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"

    • certificate

      public final String certificate()

      The ARN of the Amazon S3 bucket, path prefix, and object key that contains the PEM-encoded certificate for the build project. For more information, see certificate in the CodeBuild User Guide.

      Returns:
      The ARN of the Amazon S3 bucket, path prefix, and object key that contains the PEM-encoded certificate for the build project. For more information, see certificate in the CodeBuild User Guide.
    • registryCredential

      public final RegistryCredential registryCredential()

      The credentials for access to a private registry.

      Returns:
      The credentials for access to a private registry.
    • imagePullCredentialsType

      public final ImagePullCredentialsType imagePullCredentialsType()

      The type of credentials CodeBuild uses to pull images in your build. There are two valid values:

      • CODEBUILD specifies that CodeBuild uses its own credentials. This requires that you modify your ECR repository policy to trust CodeBuild service principal.

      • SERVICE_ROLE specifies that CodeBuild uses your build project's service role.

      When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an CodeBuild curated image, you must use CODEBUILD credentials.

      If the service returns an enum value that is not available in the current SDK version, imagePullCredentialsType will return ImagePullCredentialsType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from imagePullCredentialsTypeAsString().

      Returns:
      The type of credentials CodeBuild uses to pull images in your build. There are two valid values:

      • CODEBUILD specifies that CodeBuild uses its own credentials. This requires that you modify your ECR repository policy to trust CodeBuild service principal.

      • SERVICE_ROLE specifies that CodeBuild uses your build project's service role.

      When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an CodeBuild curated image, you must use CODEBUILD credentials.

      See Also:
    • imagePullCredentialsTypeAsString

      public final String imagePullCredentialsTypeAsString()

      The type of credentials CodeBuild uses to pull images in your build. There are two valid values:

      • CODEBUILD specifies that CodeBuild uses its own credentials. This requires that you modify your ECR repository policy to trust CodeBuild service principal.

      • SERVICE_ROLE specifies that CodeBuild uses your build project's service role.

      When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an CodeBuild curated image, you must use CODEBUILD credentials.

      If the service returns an enum value that is not available in the current SDK version, imagePullCredentialsType will return ImagePullCredentialsType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from imagePullCredentialsTypeAsString().

      Returns:
      The type of credentials CodeBuild uses to pull images in your build. There are two valid values:

      • CODEBUILD specifies that CodeBuild uses its own credentials. This requires that you modify your ECR repository policy to trust CodeBuild service principal.

      • SERVICE_ROLE specifies that CodeBuild uses your build project's service role.

      When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an CodeBuild curated image, you must use CODEBUILD credentials.

      See Also:
    • toBuilder

      public ProjectEnvironment.Builder toBuilder()
      Description copied from interface: ToCopyableBuilder
      Take this object and create a builder that contains all of the current property values of this object.
      Specified by:
      toBuilder in interface ToCopyableBuilder<ProjectEnvironment.Builder,ProjectEnvironment>
      Returns:
      a builder for type T
    • builder

      public static ProjectEnvironment.Builder builder()
    • serializableBuilderClass

      public static Class<? extends ProjectEnvironment.Builder> serializableBuilderClass()
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class Object
    • equals

      public final boolean equals(Object obj)
      Overrides:
      equals in class Object
    • equalsBySdkFields

      public final boolean equalsBySdkFields(Object obj)
      Description copied from interface: SdkPojo
      Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in an SdkPojo class, and is generated based on a service model.

      If an SdkPojo class does not have any inherited fields, equalsBySdkFields and equals are essentially the same.

      Specified by:
      equalsBySdkFields in interface SdkPojo
      Parameters:
      obj - the object to be compared with
      Returns:
      true if the other object equals to this object by sdk fields, false otherwise.
    • toString

      public final String toString()
      Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
      Overrides:
      toString in class Object
    • getValueForField

      public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
    • sdkFields

      public final List<SdkField<?>> sdkFields()
      Specified by:
      sdkFields in interface SdkPojo
      Returns:
      List of SdkField in this POJO. May be empty list but should never be null.