Interface CreateFleetRequest.Builder

  • Method Details

    • name

      The name of the compute fleet.

      Parameters:
      name - The name of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • baseCapacity

      CreateFleetRequest.Builder baseCapacity(Integer baseCapacity)

      The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.

      Parameters:
      baseCapacity - The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • environmentType

      CreateFleetRequest.Builder environmentType(String environmentType)

      The environment type of the compute fleet.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

      • The environment type ARM_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

      • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

      • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

      • The environment type WINDOWS_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

      • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

      For more information, see Build environment compute types in the CodeBuild user guide.

      Parameters:
      environmentType - The environment type of the compute fleet.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

      • The environment type ARM_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

      • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

      • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

      • The environment type WINDOWS_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

      • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

      For more information, see Build environment compute types in the CodeBuild user guide.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • environmentType

      CreateFleetRequest.Builder environmentType(EnvironmentType environmentType)

      The environment type of the compute fleet.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

      • The environment type ARM_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

      • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

      • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

      • The environment type WINDOWS_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

      • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

      For more information, see Build environment compute types in the CodeBuild user guide.

      Parameters:
      environmentType - The environment type of the compute fleet.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

      • The environment type ARM_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

      • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

      • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

      • The environment type WINDOWS_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

      • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

      For more information, see Build environment compute types in the CodeBuild user guide.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • computeType

      CreateFleetRequest.Builder computeType(String computeType)

      Information about the compute resources the compute fleet uses. Available values include:

      • ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.

        If you use ATTRIBUTE_BASED_COMPUTE, you must define your attributes by using computeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide.

      • CUSTOM_INSTANCE_TYPE: Specify the instance type for your compute fleet. For a list of supported instance types, see Supported instance families in the CodeBuild User Guide.

      • BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      • BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.

      For more information, see On-demand environment types in the CodeBuild User Guide.

      Parameters:
      computeType - Information about the compute resources the compute fleet uses. Available values include:

      • ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.

        If you use ATTRIBUTE_BASED_COMPUTE, you must define your attributes by using computeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide.

      • CUSTOM_INSTANCE_TYPE: Specify the instance type for your compute fleet. For a list of supported instance types, see Supported instance families in the CodeBuild User Guide.

      • BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      • BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.

      For more information, see On-demand environment types in the CodeBuild User Guide.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • computeType

      CreateFleetRequest.Builder computeType(ComputeType computeType)

      Information about the compute resources the compute fleet uses. Available values include:

      • ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.

        If you use ATTRIBUTE_BASED_COMPUTE, you must define your attributes by using computeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide.

      • CUSTOM_INSTANCE_TYPE: Specify the instance type for your compute fleet. For a list of supported instance types, see Supported instance families in the CodeBuild User Guide.

      • BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      • BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.

      For more information, see On-demand environment types in the CodeBuild User Guide.

      Parameters:
      computeType - Information about the compute resources the compute fleet uses. Available values include:

      • ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.

        If you use ATTRIBUTE_BASED_COMPUTE, you must define your attributes by using computeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide.

      • CUSTOM_INSTANCE_TYPE: Specify the instance type for your compute fleet. For a list of supported instance types, see Supported instance families in the CodeBuild User Guide.

      • BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      • BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      • BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.

      For more information, see On-demand environment types in the CodeBuild User Guide.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • computeConfiguration

      CreateFleetRequest.Builder computeConfiguration(ComputeConfiguration computeConfiguration)

      The compute configuration of the compute fleet. This is only required if computeType is set to ATTRIBUTE_BASED_COMPUTE or CUSTOM_INSTANCE_TYPE.

      Parameters:
      computeConfiguration - The compute configuration of the compute fleet. This is only required if computeType is set to ATTRIBUTE_BASED_COMPUTE or CUSTOM_INSTANCE_TYPE.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • computeConfiguration

      default CreateFleetRequest.Builder computeConfiguration(Consumer<ComputeConfiguration.Builder> computeConfiguration)

      The compute configuration of the compute fleet. This is only required if computeType is set to ATTRIBUTE_BASED_COMPUTE or CUSTOM_INSTANCE_TYPE.

      This is a convenience method that creates an instance of the ComputeConfiguration.Builder avoiding the need to create one manually via ComputeConfiguration.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to computeConfiguration(ComputeConfiguration).

      Parameters:
      computeConfiguration - a consumer that will call methods on ComputeConfiguration.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • scalingConfiguration

      CreateFleetRequest.Builder scalingConfiguration(ScalingConfigurationInput scalingConfiguration)

      The scaling configuration of the compute fleet.

      Parameters:
      scalingConfiguration - The scaling configuration of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • scalingConfiguration

      default CreateFleetRequest.Builder scalingConfiguration(Consumer<ScalingConfigurationInput.Builder> scalingConfiguration)

      The scaling configuration of the compute fleet.

      This is a convenience method that creates an instance of the ScalingConfigurationInput.Builder avoiding the need to create one manually via ScalingConfigurationInput.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to scalingConfiguration(ScalingConfigurationInput).

      Parameters:
      scalingConfiguration - a consumer that will call methods on ScalingConfigurationInput.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • overflowBehavior

      CreateFleetRequest.Builder overflowBehavior(String overflowBehavior)

      The compute fleet overflow behavior.

      Parameters:
      overflowBehavior - The compute fleet overflow behavior.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • overflowBehavior

      CreateFleetRequest.Builder overflowBehavior(FleetOverflowBehavior overflowBehavior)

      The compute fleet overflow behavior.

      Parameters:
      overflowBehavior - The compute fleet overflow behavior.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • vpcConfig

      CreateFleetRequest.Builder vpcConfig(VpcConfig vpcConfig)
      Sets the value of the VpcConfig property for this object.
      Parameters:
      vpcConfig - The new value for the VpcConfig property for this object.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • vpcConfig

      default CreateFleetRequest.Builder vpcConfig(Consumer<VpcConfig.Builder> vpcConfig)
      Sets the value of the VpcConfig property for this object. This is a convenience method that creates an instance of the VpcConfig.Builder avoiding the need to create one manually via VpcConfig.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to vpcConfig(VpcConfig).

      Parameters:
      vpcConfig - a consumer that will call methods on VpcConfig.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • proxyConfiguration

      CreateFleetRequest.Builder proxyConfiguration(ProxyConfiguration proxyConfiguration)

      The proxy configuration of the compute fleet.

      Parameters:
      proxyConfiguration - The proxy configuration of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • proxyConfiguration

      default CreateFleetRequest.Builder proxyConfiguration(Consumer<ProxyConfiguration.Builder> proxyConfiguration)

      The proxy configuration of the compute fleet.

      This is a convenience method that creates an instance of the ProxyConfiguration.Builder avoiding the need to create one manually via ProxyConfiguration.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to proxyConfiguration(ProxyConfiguration).

      Parameters:
      proxyConfiguration - a consumer that will call methods on ProxyConfiguration.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • imageId

      The Amazon Machine Image (AMI) of the compute fleet.

      Parameters:
      imageId - The Amazon Machine Image (AMI) of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • fleetServiceRole

      CreateFleetRequest.Builder fleetServiceRole(String fleetServiceRole)

      The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.

      Parameters:
      fleetServiceRole - The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • tags

      A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      Parameters:
      tags - A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • tags

      A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      Parameters:
      tags - A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • tags

      A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      This is a convenience method that creates an instance of the Tag.Builder avoiding the need to create one manually via Tag.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to tags(List<Tag>).

      Parameters:
      tags - a consumer that will call methods on Tag.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • overrideConfiguration

      CreateFleetRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
      Description copied from interface: AwsRequest.Builder
      Add an optional request override configuration.
      Specified by:
      overrideConfiguration in interface AwsRequest.Builder
      Parameters:
      overrideConfiguration - The override configuration.
      Returns:
      This object for method chaining.
    • overrideConfiguration

      Description copied from interface: AwsRequest.Builder
      Add an optional request override configuration.
      Specified by:
      overrideConfiguration in interface AwsRequest.Builder
      Parameters:
      builderConsumer - A Consumer to which an empty AwsRequestOverrideConfiguration.Builder will be given.
      Returns:
      This object for method chaining.