Interface StartGameSessionPlacementRequest.Builder
- All Superinterfaces:
AwsRequest.Builder,Buildable,CopyableBuilder<StartGameSessionPlacementRequest.Builder,,StartGameSessionPlacementRequest> GameLiftRequest.Builder,SdkBuilder<StartGameSessionPlacementRequest.Builder,,StartGameSessionPlacementRequest> SdkPojo,SdkRequest.Builder
- Enclosing class:
StartGameSessionPlacementRequest
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Method Summary
Modifier and TypeMethodDescriptiondesiredPlayerSessions(Collection<DesiredPlayerSession> desiredPlayerSessions) Set of information on each player to create a player session for.desiredPlayerSessions(Consumer<DesiredPlayerSession.Builder>... desiredPlayerSessions) Set of information on each player to create a player session for.desiredPlayerSessions(DesiredPlayerSession... desiredPlayerSessions) Set of information on each player to create a player session for.gameProperties(Collection<GameProperty> gameProperties) A set of key-value pairs that can store custom data in a game session.gameProperties(Consumer<GameProperty.Builder>... gameProperties) A set of key-value pairs that can store custom data in a game session.gameProperties(GameProperty... gameProperties) A set of key-value pairs that can store custom data in a game session.gameSessionData(String gameSessionData) A set of custom game session properties, formatted as a single string value.gameSessionName(String gameSessionName) A descriptive label that is associated with a game session.gameSessionQueueName(String gameSessionQueueName) Name of the queue to use to place the new game session.maximumPlayerSessionCount(Integer maximumPlayerSessionCount) The maximum number of players that can be connected simultaneously to the game session.overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Add an optional request override configuration.overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) Add an optional request override configuration.placementId(String placementId) A unique identifier to assign to the new game session placement.playerLatencies(Collection<PlayerLatency> playerLatencies) A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions.playerLatencies(Consumer<PlayerLatency.Builder>... playerLatencies) A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions.playerLatencies(PlayerLatency... playerLatencies) A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions.Methods inherited from interface software.amazon.awssdk.awscore.AwsRequest.Builder
overrideConfigurationMethods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copyMethods inherited from interface software.amazon.awssdk.services.gamelift.model.GameLiftRequest.Builder
buildMethods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, buildMethods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFieldNameToField, sdkFields
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Method Details
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placementId
A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused.
- Parameters:
placementId- A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameSessionQueueName
Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
- Parameters:
gameSessionQueueName- Name of the queue to use to place the new game session. You can use either the queue name or ARN value.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameProperties
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}.- Parameters:
gameProperties- A set of key-value pairs that can store custom data in a game session. For example:{"Key": "difficulty", "Value": "novice"}.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameProperties
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}.- Parameters:
gameProperties- A set of key-value pairs that can store custom data in a game session. For example:{"Key": "difficulty", "Value": "novice"}.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameProperties
StartGameSessionPlacementRequest.Builder gameProperties(Consumer<GameProperty.Builder>... gameProperties) A set of key-value pairs that can store custom data in a game session. For example:
This is a convenience method that creates an instance of the{"Key": "difficulty", "Value": "novice"}.GameProperty.Builderavoiding the need to create one manually viaGameProperty.builder().When the
Consumercompletes,SdkBuilder.build()is called immediately and its result is passed togameProperties(List<GameProperty>).- Parameters:
gameProperties- a consumer that will call methods onGameProperty.Builder- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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maximumPlayerSessionCount
StartGameSessionPlacementRequest.Builder maximumPlayerSessionCount(Integer maximumPlayerSessionCount) The maximum number of players that can be connected simultaneously to the game session.
- Parameters:
maximumPlayerSessionCount- The maximum number of players that can be connected simultaneously to the game session.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameSessionName
A descriptive label that is associated with a game session. Session names do not need to be unique.
- Parameters:
gameSessionName- A descriptive label that is associated with a game session. Session names do not need to be unique.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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playerLatencies
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.
- Parameters:
playerLatencies- A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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playerLatencies
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.
- Parameters:
playerLatencies- A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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playerLatencies
StartGameSessionPlacementRequest.Builder playerLatencies(Consumer<PlayerLatency.Builder>... playerLatencies) A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.
This is a convenience method that creates an instance of thePlayerLatency.Builderavoiding the need to create one manually viaPlayerLatency.builder().When the
Consumercompletes,SdkBuilder.build()is called immediately and its result is passed toplayerLatencies(List<PlayerLatency>).- Parameters:
playerLatencies- a consumer that will call methods onPlayerLatency.Builder- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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desiredPlayerSessions
StartGameSessionPlacementRequest.Builder desiredPlayerSessions(Collection<DesiredPlayerSession> desiredPlayerSessions) Set of information on each player to create a player session for.
- Parameters:
desiredPlayerSessions- Set of information on each player to create a player session for.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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desiredPlayerSessions
StartGameSessionPlacementRequest.Builder desiredPlayerSessions(DesiredPlayerSession... desiredPlayerSessions) Set of information on each player to create a player session for.
- Parameters:
desiredPlayerSessions- Set of information on each player to create a player session for.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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desiredPlayerSessions
StartGameSessionPlacementRequest.Builder desiredPlayerSessions(Consumer<DesiredPlayerSession.Builder>... desiredPlayerSessions) Set of information on each player to create a player session for.
This is a convenience method that creates an instance of theDesiredPlayerSession.Builderavoiding the need to create one manually viaDesiredPlayerSession.builder().When the
Consumercompletes,SdkBuilder.build()is called immediately and its result is passed todesiredPlayerSessions(List<DesiredPlayerSession>).- Parameters:
desiredPlayerSessions- a consumer that will call methods onDesiredPlayerSession.Builder- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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gameSessionData
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
- Parameters:
gameSessionData- A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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overrideConfiguration
StartGameSessionPlacementRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) Description copied from interface:AwsRequest.BuilderAdd an optional request override configuration.- Specified by:
overrideConfigurationin interfaceAwsRequest.Builder- Parameters:
overrideConfiguration- The override configuration.- Returns:
- This object for method chaining.
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overrideConfiguration
StartGameSessionPlacementRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Description copied from interface:AwsRequest.BuilderAdd an optional request override configuration.- Specified by:
overrideConfigurationin interfaceAwsRequest.Builder- Parameters:
builderConsumer- AConsumerto which an emptyAwsRequestOverrideConfiguration.Builderwill be given.- Returns:
- This object for method chaining.
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