Class UpdateMatchmakingConfigurationRequest
- All Implemented Interfaces:
SdkPojo
,ToCopyableBuilder<UpdateMatchmakingConfigurationRequest.Builder,
UpdateMatchmakingConfigurationRequest>
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionfinal Boolean
A flag that indicates whether a match that was created with this configuration must be accepted by the matched players.final Integer
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.final Integer
The number of player slots in a match to keep open for future players.final BackfillMode
The method that is used to backfill game sessions created with this matchmaking configuration.final String
The method that is used to backfill game sessions created with this matchmaking configuration.builder()
final String
Information to add to all events related to the matchmaking configuration.final String
A description for the matchmaking configuration.final boolean
final boolean
equalsBySdkFields
(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final FlexMatchMode
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.final String
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.final List
<GameProperty> A set of key-value pairs that can store custom data in a game session.final String
A set of custom game session properties, formatted as a single string value.The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.final <T> Optional
<T> getValueForField
(String fieldName, Class<T> clazz) Used to retrieve the value of a field from any class that extendsSdkRequest
.final boolean
For responses, this returns true if the service returned a value for the GameProperties property.final boolean
For responses, this returns true if the service returned a value for the GameSessionQueueArns property.final int
hashCode()
final String
name()
A unique identifier for the matchmaking configuration to update.final String
An SNS topic ARN that is set up to receive matchmaking notifications.final Integer
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.final String
A unique identifier for the matchmaking rule set to use with this configuration.static Class
<? extends UpdateMatchmakingConfigurationRequest.Builder> Take this object and create a builder that contains all of the current property values of this object.final String
toString()
Returns a string representation of this object.Methods inherited from class software.amazon.awssdk.awscore.AwsRequest
overrideConfiguration
Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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name
A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value.
- Returns:
- A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value.
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description
A description for the matchmaking configuration.
- Returns:
- A description for the matchmaking configuration.
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hasGameSessionQueueArns
public final boolean hasGameSessionQueueArns()For responses, this returns true if the service returned a value for the GameSessionQueueArns property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()
method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
gameSessionQueueArns
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchMode
is set toSTANDALONE
, do not set this parameter.Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasGameSessionQueueArns()
method.- Returns:
- The Amazon Resource Name (ARN) that is assigned to a
Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all
Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchMode
is set toSTANDALONE
, do not set this parameter.
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requestTimeoutSeconds
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
- Returns:
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
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acceptanceTimeoutSeconds
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- Returns:
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
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acceptanceRequired
A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status
REQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance.- Returns:
- A flag that indicates whether a match that was created with this configuration must be accepted by the
matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use
the status
REQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance.
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ruleSetName
A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
- Returns:
- A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
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notificationTarget
An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.
- Returns:
- An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.
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additionalPlayerCount
The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.- Returns:
- The number of player slots in a match to keep open for future players. For example, if the
configuration's rule set specifies a match for a single 10-person team, and the additional player count
is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future
players. This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.
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customEventData
Information to add to all events related to the matchmaking configuration.
- Returns:
- Information to add to all events related to the matchmaking configuration.
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hasGameProperties
public final boolean hasGameProperties()For responses, this returns true if the service returned a value for the GameProperties property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()
method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
gameProperties
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. This information is added to the newGameSession
object that is created for a successful match. This parameter is not used ifFlexMatchMode
is set toSTANDALONE
.Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasGameProperties()
method.- Returns:
- A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. This information is added to the newGameSession
object that is created for a successful match. This parameter is not used ifFlexMatchMode
is set toSTANDALONE
.
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gameSessionData
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the game session that is created for a successful match. This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.- Returns:
- A set of custom game session properties, formatted as a single string value. This data is passed to a
game server process with a request to start a new game session (see Start a Game Session). This information is added to the game session that is created for a
successful match. This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.
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backfillMode
The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when
FlexMatchMode
is set toSTANDALONE
.If the service returns an enum value that is not available in the current SDK version,
backfillMode
will returnBackfillMode.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available frombackfillModeAsString()
.- Returns:
- The method that is used to backfill game sessions created with this matchmaking configuration. Specify
MANUAL when your game manages backfill requests manually or does not use the match backfill feature.
Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or
more open slots. Learn more about manual and automatic backfill in Backfill Existing
Games with FlexMatch. Automatic backfill is not available when
FlexMatchMode
is set toSTANDALONE
. - See Also:
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backfillModeAsString
The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when
FlexMatchMode
is set toSTANDALONE
.If the service returns an enum value that is not available in the current SDK version,
backfillMode
will returnBackfillMode.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available frombackfillModeAsString()
.- Returns:
- The method that is used to backfill game sessions created with this matchmaking configuration. Specify
MANUAL when your game manages backfill requests manually or does not use the match backfill feature.
Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or
more open slots. Learn more about manual and automatic backfill in Backfill Existing
Games with FlexMatch. Automatic backfill is not available when
FlexMatchMode
is set toSTANDALONE
. - See Also:
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flexMatchMode
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
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STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
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WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
If the service returns an enum value that is not available in the current SDK version,
flexMatchMode
will returnFlexMatchMode.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromflexMatchModeAsString()
.- Returns:
- Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a
standalone matchmaking solution.
-
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
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WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
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- See Also:
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flexMatchModeAsString
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
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STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
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WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
If the service returns an enum value that is not available in the current SDK version,
flexMatchMode
will returnFlexMatchMode.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromflexMatchModeAsString()
.- Returns:
- Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a
standalone matchmaking solution.
-
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
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WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
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- See Also:
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toBuilder
Description copied from interface:ToCopyableBuilder
Take this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilder
in interfaceToCopyableBuilder<UpdateMatchmakingConfigurationRequest.Builder,
UpdateMatchmakingConfigurationRequest> - Specified by:
toBuilder
in classGameLiftRequest
- Returns:
- a builder for type T
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builder
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serializableBuilderClass
public static Class<? extends UpdateMatchmakingConfigurationRequest.Builder> serializableBuilderClass() -
hashCode
public final int hashCode()- Overrides:
hashCode
in classAwsRequest
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equals
- Overrides:
equals
in classAwsRequest
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equalsBySdkFields
Description copied from interface:SdkPojo
Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojo
class, and is generated based on a service model.If an
SdkPojo
class does not have any inherited fields,equalsBySdkFields
andequals
are essentially the same.- Specified by:
equalsBySdkFields
in interfaceSdkPojo
- Parameters:
obj
- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
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getValueForField
Description copied from class:SdkRequest
Used to retrieve the value of a field from any class that extendsSdkRequest
. The field name specified should match the member name from the corresponding service-2.json model specified in the codegen-resources folder for a given service. The class specifies what class to cast the returned value to. If the returned value is also a modeled class, theSdkRequest.getValueForField(String, Class)
method will again be available.- Overrides:
getValueForField
in classSdkRequest
- Parameters:
fieldName
- The name of the member to be retrieved.clazz
- The class to cast the returned object to.- Returns:
- Optional containing the casted return value
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sdkFields
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