Interface PriorityConfiguration.Builder

  • Method Details

    • priorityOrderWithStrings

      PriorityConfiguration.Builder priorityOrderWithStrings(Collection<String> priorityOrder)

      The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

      • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

      • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

      • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

      • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

      Parameters:
      priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

      • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

      • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

      • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

      • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • priorityOrderWithStrings

      PriorityConfiguration.Builder priorityOrderWithStrings(String... priorityOrder)

      The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

      • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

      • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

      • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

      • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

      Parameters:
      priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

      • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

      • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

      • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

      • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • priorityOrder

      PriorityConfiguration.Builder priorityOrder(Collection<PriorityType> priorityOrder)

      The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

      • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

      • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

      • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

      • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

      Parameters:
      priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

      • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

      • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

      • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

      • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • priorityOrder

      PriorityConfiguration.Builder priorityOrder(PriorityType... priorityOrder)

      The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

      • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

      • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

      • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

      • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

      Parameters:
      priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

      • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

      • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

      • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

      • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • locationOrder

      PriorityConfiguration.Builder locationOrder(Collection<String> locationOrder)

      The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations are identified by Amazon Web Services Region codes such as us-west-2. Each location can only be listed once.

      Parameters:
      locationOrder - The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations are identified by Amazon Web Services Region codes such as us-west-2. Each location can only be listed once.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • locationOrder

      PriorityConfiguration.Builder locationOrder(String... locationOrder)

      The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations are identified by Amazon Web Services Region codes such as us-west-2. Each location can only be listed once.

      Parameters:
      locationOrder - The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations are identified by Amazon Web Services Region codes such as us-west-2. Each location can only be listed once.
      Returns:
      Returns a reference to this object so that method calls can be chained together.