Interface PlayerLatencyPolicy.Builder

  • Method Details

    • maximumIndividualPlayerLatencyMilliseconds

      PlayerLatencyPolicy.Builder maximumIndividualPlayerLatencyMilliseconds(Integer maximumIndividualPlayerLatencyMilliseconds)

      The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

      Parameters:
      maximumIndividualPlayerLatencyMilliseconds - The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • policyDurationSeconds

      PlayerLatencyPolicy.Builder policyDurationSeconds(Integer policyDurationSeconds)

      The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

      Parameters:
      policyDurationSeconds - The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
      Returns:
      Returns a reference to this object so that method calls can be chained together.