Class GameServerGroup
- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<GameServerGroup.Builder,GameServerGroup>
This data type is used with the Amazon GameLift FleetIQ and game server groups.
Properties that describe a game server group resource. A game server group manages certain properties related to a corresponding Amazon EC2 Auto Scaling group.
A game server group is created by a successful call to CreateGameServerGroup and deleted by calling
DeleteGameServerGroup. Game server group activity can be temporarily suspended and resumed by calling
SuspendGameServerGroup and ResumeGameServerGroup, respectively.
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionfinal StringA generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.final BalancingStrategyIndicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.final StringIndicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.static GameServerGroup.Builderbuilder()final InstantA time stamp indicating when this data object was created.final booleanfinal booleanequalsBySdkFields(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final StringA generated unique ID for the game server group.final StringA developer-defined identifier for the game server group.A flag that indicates whether instances in the game server group are protected from early termination.final StringA flag that indicates whether instances in the game server group are protected from early termination.final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz) final inthashCode()final booleanFor responses, this returns true if the service returned a value for the InstanceDefinitions property.final booleanFor responses, this returns true if the service returned a value for the SuspendedActions property.final List<InstanceDefinition> The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.final InstantA timestamp that indicates when this game server group was last updated.final StringroleArn()The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.static Class<? extends GameServerGroup.Builder> final GameServerGroupStatusstatus()The current status of the game server group.final StringThe current status of the game server group.final StringAdditional information about the current game server group status.final List<GameServerGroupAction> A list of activities that are currently suspended for this game server group.A list of activities that are currently suspended for this game server group.Take this object and create a builder that contains all of the current property values of this object.final StringtoString()Returns a string representation of this object.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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gameServerGroupName
A developer-defined identifier for the game server group. The name is unique for each Region in each Amazon Web Services account.
- Returns:
- A developer-defined identifier for the game server group. The name is unique for each Region in each Amazon Web Services account.
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gameServerGroupArn
A generated unique ID for the game server group.
- Returns:
- A generated unique ID for the game server group.
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roleArn
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hasInstanceDefinitions
public final boolean hasInstanceDefinitions()For responses, this returns true if the service returned a value for the InstanceDefinitions property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
instanceDefinitions
The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasInstanceDefinitions()method.- Returns:
- The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
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balancingStrategy
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
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SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version,
balancingStrategywill returnBalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available frombalancingStrategyAsString().- Returns:
- Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
game server group. Method options include the following:
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SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
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balancingStrategyAsString
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
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SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version,
balancingStrategywill returnBalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available frombalancingStrategyAsString().- Returns:
- Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
game server group. Method options include the following:
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SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
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gameServerProtectionPolicy
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.
If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicywill returnGameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromgameServerProtectionPolicyAsString().- Returns:
- A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.
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gameServerProtectionPolicyAsString
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.
If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicywill returnGameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromgameServerProtectionPolicyAsString().- Returns:
- A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.
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autoScalingGroupArn
A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.
- Returns:
- A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.
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status
The current status of the game server group. Possible statuses include:
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NEW- Amazon GameLift FleetIQ has validated theCreateGameServerGroup()request. -
ACTIVATING- Amazon GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account. -
ACTIVE- The game server group has been successfully created. -
DELETE_SCHEDULED- A request to delete the game server group has been received. -
DELETING- Amazon GameLift FleetIQ has received a validDeleteGameServerGroup()request and is processing it. Amazon GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group. -
DELETED- The game server group has been successfully deleted. -
ERROR- The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
If the service returns an enum value that is not available in the current SDK version,
statuswill returnGameServerGroupStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromstatusAsString().- Returns:
- The current status of the game server group. Possible statuses include:
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NEW- Amazon GameLift FleetIQ has validated theCreateGameServerGroup()request. -
ACTIVATING- Amazon GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account. -
ACTIVE- The game server group has been successfully created. -
DELETE_SCHEDULED- A request to delete the game server group has been received. -
DELETING- Amazon GameLift FleetIQ has received a validDeleteGameServerGroup()request and is processing it. Amazon GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group. -
DELETED- The game server group has been successfully deleted. -
ERROR- The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
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statusAsString
The current status of the game server group. Possible statuses include:
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NEW- Amazon GameLift FleetIQ has validated theCreateGameServerGroup()request. -
ACTIVATING- Amazon GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account. -
ACTIVE- The game server group has been successfully created. -
DELETE_SCHEDULED- A request to delete the game server group has been received. -
DELETING- Amazon GameLift FleetIQ has received a validDeleteGameServerGroup()request and is processing it. Amazon GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group. -
DELETED- The game server group has been successfully deleted. -
ERROR- The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
If the service returns an enum value that is not available in the current SDK version,
statuswill returnGameServerGroupStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromstatusAsString().- Returns:
- The current status of the game server group. Possible statuses include:
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NEW- Amazon GameLift FleetIQ has validated theCreateGameServerGroup()request. -
ACTIVATING- Amazon GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account. -
ACTIVE- The game server group has been successfully created. -
DELETE_SCHEDULED- A request to delete the game server group has been received. -
DELETING- Amazon GameLift FleetIQ has received a validDeleteGameServerGroup()request and is processing it. Amazon GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group. -
DELETED- The game server group has been successfully deleted. -
ERROR- The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
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statusReason
Additional information about the current game server group status. This information might provide additional insight on groups that are in
ERRORstatus.- Returns:
- Additional information about the current game server group status. This information might provide
additional insight on groups that are in
ERRORstatus.
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suspendedActions
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasSuspendedActions()method.- Returns:
- A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
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hasSuspendedActions
public final boolean hasSuspendedActions()For responses, this returns true if the service returned a value for the SuspendedActions property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
suspendedActionsAsStrings
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasSuspendedActions()method.- Returns:
- A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
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creationTime
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").- Returns:
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example
"1469498468.057").
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lastUpdatedTime
A timestamp that indicates when this game server group was last updated.
- Returns:
- A timestamp that indicates when this game server group was last updated.
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toBuilder
Description copied from interface:ToCopyableBuilderTake this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilderin interfaceToCopyableBuilder<GameServerGroup.Builder,GameServerGroup> - Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
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equals
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equalsBySdkFields
Description copied from interface:SdkPojoIndicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojoclass, and is generated based on a service model.If an
SdkPojoclass does not have any inherited fields,equalsBySdkFieldsandequalsare essentially the same.- Specified by:
equalsBySdkFieldsin interfaceSdkPojo- Parameters:
obj- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
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getValueForField
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sdkFields
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