Interface FleetAttributes.Builder

  • Method Details

    • fleetId

      FleetAttributes.Builder fleetId(String fleetId)

      A unique identifier for the fleet.

      Parameters:
      fleetId - A unique identifier for the fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • fleetArn

      FleetAttributes.Builder fleetArn(String fleetArn)

      The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value.

      Parameters:
      fleetArn - The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • fleetType

      FleetAttributes.Builder fleetType(String fleetType)

      Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

      Parameters:
      fleetType - Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • fleetType

      FleetAttributes.Builder fleetType(FleetType fleetType)

      Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

      Parameters:
      fleetType - Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • instanceType

      FleetAttributes.Builder instanceType(String instanceType)

      The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Parameters:
      instanceType - The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • instanceType

      FleetAttributes.Builder instanceType(EC2InstanceType instanceType)

      The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Parameters:
      instanceType - The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • description

      FleetAttributes.Builder description(String description)

      A human-readable description of the fleet.

      Parameters:
      description - A human-readable description of the fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • name

      A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

      Parameters:
      name - A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • creationTime

      FleetAttributes.Builder creationTime(Instant creationTime)

      A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      Parameters:
      creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • terminationTime

      FleetAttributes.Builder terminationTime(Instant terminationTime)

      A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      Parameters:
      terminationTime - A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • status

      Current status of the fleet. Possible fleet statuses include the following:

      • NEW -- A new fleet resource has been defined and Amazon GameLift has started creating the fleet. Desired instances is set to 1.

      • DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the game server build, running install scripts, and then validating the build files. When complete, Amazon GameLift launches a fleet instance.

      • ACTIVATING -- Amazon GameLift is launching a game server process and testing its connectivity with the Amazon GameLift service.

      • ACTIVE -- The fleet is now ready to host game sessions.

      • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

      • DELETING -- Hosts are responding to a delete fleet request.

      • TERMINATED -- The fleet no longer exists.

      Parameters:
      status - Current status of the fleet. Possible fleet statuses include the following:

      • NEW -- A new fleet resource has been defined and Amazon GameLift has started creating the fleet. Desired instances is set to 1.

      • DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the game server build, running install scripts, and then validating the build files. When complete, Amazon GameLift launches a fleet instance.

      • ACTIVATING -- Amazon GameLift is launching a game server process and testing its connectivity with the Amazon GameLift service.

      • ACTIVE -- The fleet is now ready to host game sessions.

      • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

      • DELETING -- Hosts are responding to a delete fleet request.

      • TERMINATED -- The fleet no longer exists.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • status

      Current status of the fleet. Possible fleet statuses include the following:

      • NEW -- A new fleet resource has been defined and Amazon GameLift has started creating the fleet. Desired instances is set to 1.

      • DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the game server build, running install scripts, and then validating the build files. When complete, Amazon GameLift launches a fleet instance.

      • ACTIVATING -- Amazon GameLift is launching a game server process and testing its connectivity with the Amazon GameLift service.

      • ACTIVE -- The fleet is now ready to host game sessions.

      • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

      • DELETING -- Hosts are responding to a delete fleet request.

      • TERMINATED -- The fleet no longer exists.

      Parameters:
      status - Current status of the fleet. Possible fleet statuses include the following:

      • NEW -- A new fleet resource has been defined and Amazon GameLift has started creating the fleet. Desired instances is set to 1.

      • DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the game server build, running install scripts, and then validating the build files. When complete, Amazon GameLift launches a fleet instance.

      • ACTIVATING -- Amazon GameLift is launching a game server process and testing its connectivity with the Amazon GameLift service.

      • ACTIVE -- The fleet is now ready to host game sessions.

      • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

      • DELETING -- Hosts are responding to a delete fleet request.

      • TERMINATED -- The fleet no longer exists.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • buildId

      FleetAttributes.Builder buildId(String buildId)

      A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".

      Parameters:
      buildId - A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • buildArn

      FleetAttributes.Builder buildArn(String buildArn)

      The Amazon Resource Name (ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value. This attribute is used with fleets where ComputeType is "EC2".

      Parameters:
      buildArn - The Amazon Resource Name (ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value. This attribute is used with fleets where ComputeType is "EC2".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • scriptId

      FleetAttributes.Builder scriptId(String scriptId)

      A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".

      Parameters:
      scriptId - A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • scriptArn

      FleetAttributes.Builder scriptArn(String scriptArn)

      The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.

      Parameters:
      scriptArn - The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • serverLaunchPath

      FleetAttributes.Builder serverLaunchPath(String serverLaunchPath)

      This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration. Requests that use this parameter continue to be valid.

      Parameters:
      serverLaunchPath - This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration. Requests that use this parameter continue to be valid.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • serverLaunchParameters

      FleetAttributes.Builder serverLaunchParameters(String serverLaunchParameters)

      This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration. Requests that use this parameter continue to be valid.

      Parameters:
      serverLaunchParameters - This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration. Requests that use this parameter continue to be valid.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • logPaths

      This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.

      Parameters:
      logPaths - This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • logPaths

      FleetAttributes.Builder logPaths(String... logPaths)

      This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.

      Parameters:
      logPaths - This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • newGameSessionProtectionPolicy

      FleetAttributes.Builder newGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)

      The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      • NoProtection -- The game session can be terminated during a scale-down event.

      • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

      Parameters:
      newGameSessionProtectionPolicy - The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      • NoProtection -- The game session can be terminated during a scale-down event.

      • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • newGameSessionProtectionPolicy

      FleetAttributes.Builder newGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy)

      The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      • NoProtection -- The game session can be terminated during a scale-down event.

      • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

      Parameters:
      newGameSessionProtectionPolicy - The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      • NoProtection -- The game session can be terminated during a scale-down event.

      • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • operatingSystem

      FleetAttributes.Builder operatingSystem(String operatingSystem)

      The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.

      Parameters:
      operatingSystem - The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • operatingSystem

      FleetAttributes.Builder operatingSystem(OperatingSystem operatingSystem)

      The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.

      Parameters:
      operatingSystem - The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • resourceCreationLimitPolicy

      FleetAttributes.Builder resourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy)
      Sets the value of the ResourceCreationLimitPolicy property for this object.
      Parameters:
      resourceCreationLimitPolicy - The new value for the ResourceCreationLimitPolicy property for this object.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • resourceCreationLimitPolicy

      default FleetAttributes.Builder resourceCreationLimitPolicy(Consumer<ResourceCreationLimitPolicy.Builder> resourceCreationLimitPolicy)
      Sets the value of the ResourceCreationLimitPolicy property for this object. This is a convenience method that creates an instance of the ResourceCreationLimitPolicy.Builder avoiding the need to create one manually via ResourceCreationLimitPolicy.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to resourceCreationLimitPolicy(ResourceCreationLimitPolicy).

      Parameters:
      resourceCreationLimitPolicy - a consumer that will call methods on ResourceCreationLimitPolicy.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • metricGroups

      FleetAttributes.Builder metricGroups(Collection<String> metricGroups)

      Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Parameters:
      metricGroups - Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • metricGroups

      FleetAttributes.Builder metricGroups(String... metricGroups)

      Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Parameters:
      metricGroups - Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • stoppedActionsWithStrings

      FleetAttributes.Builder stoppedActionsWithStrings(Collection<String> stoppedActions)

      A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Parameters:
      stoppedActions - A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • stoppedActionsWithStrings

      FleetAttributes.Builder stoppedActionsWithStrings(String... stoppedActions)

      A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Parameters:
      stoppedActions - A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • stoppedActions

      FleetAttributes.Builder stoppedActions(Collection<FleetAction> stoppedActions)

      A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Parameters:
      stoppedActions - A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • stoppedActions

      FleetAttributes.Builder stoppedActions(FleetAction... stoppedActions)

      A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Parameters:
      stoppedActions - A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • instanceRoleArn

      FleetAttributes.Builder instanceRoleArn(String instanceRoleArn)

      A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Parameters:
      instanceRoleArn - A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • certificateConfiguration

      FleetAttributes.Builder certificateConfiguration(CertificateConfiguration certificateConfiguration)

      Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.

      Parameters:
      certificateConfiguration - Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • certificateConfiguration

      default FleetAttributes.Builder certificateConfiguration(Consumer<CertificateConfiguration.Builder> certificateConfiguration)

      Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.

      This is a convenience method that creates an instance of the CertificateConfiguration.Builder avoiding the need to create one manually via CertificateConfiguration.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to certificateConfiguration(CertificateConfiguration).

      Parameters:
      certificateConfiguration - a consumer that will call methods on CertificateConfiguration.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • computeType

      FleetAttributes.Builder computeType(String computeType)

      The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.

      Parameters:
      computeType - The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • computeType

      FleetAttributes.Builder computeType(ComputeType computeType)

      The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.

      Parameters:
      computeType - The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • anywhereConfiguration

      FleetAttributes.Builder anywhereConfiguration(AnywhereConfiguration anywhereConfiguration)

      This property is used with the Amazon GameLift containers feature, which is currently in public preview. A set of attributes that describe the container groups that are deployed on the fleet. These attributes are included for fleets with compute type CONTAINER only. This attribute is used with fleets where ComputeType is "Container".

      Parameters:
      anywhereConfiguration - This property is used with the Amazon GameLift containers feature, which is currently in public preview. A set of attributes that describe the container groups that are deployed on the fleet. These attributes are included for fleets with compute type CONTAINER only. This attribute is used with fleets where ComputeType is "Container".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • anywhereConfiguration

      default FleetAttributes.Builder anywhereConfiguration(Consumer<AnywhereConfiguration.Builder> anywhereConfiguration)

      This property is used with the Amazon GameLift containers feature, which is currently in public preview. A set of attributes that describe the container groups that are deployed on the fleet. These attributes are included for fleets with compute type CONTAINER only. This attribute is used with fleets where ComputeType is "Container".

      This is a convenience method that creates an instance of the AnywhereConfiguration.Builder avoiding the need to create one manually via AnywhereConfiguration.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to anywhereConfiguration(AnywhereConfiguration).

      Parameters:
      anywhereConfiguration - a consumer that will call methods on AnywhereConfiguration.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • instanceRoleCredentialsProvider

      FleetAttributes.Builder instanceRoleCredentialsProvider(String instanceRoleCredentialsProvider)

      Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Parameters:
      instanceRoleCredentialsProvider - Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • instanceRoleCredentialsProvider

      FleetAttributes.Builder instanceRoleCredentialsProvider(InstanceRoleCredentialsProvider instanceRoleCredentialsProvider)

      Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".

      Parameters:
      instanceRoleCredentialsProvider - Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • containerGroupsAttributes

      FleetAttributes.Builder containerGroupsAttributes(ContainerGroupsAttributes containerGroupsAttributes)

      A set of properties that describe the container groups that are deployed to the fleet. These attributes are included for fleets with compute type CONTAINER.

      Parameters:
      containerGroupsAttributes - A set of properties that describe the container groups that are deployed to the fleet. These attributes are included for fleets with compute type CONTAINER.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • containerGroupsAttributes

      default FleetAttributes.Builder containerGroupsAttributes(Consumer<ContainerGroupsAttributes.Builder> containerGroupsAttributes)

      A set of properties that describe the container groups that are deployed to the fleet. These attributes are included for fleets with compute type CONTAINER.

      This is a convenience method that creates an instance of the ContainerGroupsAttributes.Builder avoiding the need to create one manually via ContainerGroupsAttributes.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to containerGroupsAttributes(ContainerGroupsAttributes).

      Parameters:
      containerGroupsAttributes - a consumer that will call methods on ContainerGroupsAttributes.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also: