Class EC2InstanceCounts
- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<EC2InstanceCounts.Builder,EC2InstanceCounts>
Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. Pending and terminating counts are non-zero when the fleet capacity is adjusting to a scaling event or if access to resources is temporarily affected.
- See Also:
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionfinal Integeractive()Actual number of instances that are ready to host game sessions.static EC2InstanceCounts.Builderbuilder()final Integerdesired()Requested number of active instances.final booleanfinal booleanequalsBySdkFields(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz) final inthashCode()final Integeridle()Number of active instances that are not currently hosting a game session.final Integermaximum()The maximum instance count value allowed.final Integerminimum()The minimum instance count value allowed.final Integerpending()Number of instances that are starting but not yet active.static Class<? extends EC2InstanceCounts.Builder> final IntegerNumber of instances that are no longer active but haven't yet been terminated.Take this object and create a builder that contains all of the current property values of this object.final StringtoString()Returns a string representation of this object.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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desired
Requested number of active instances. Amazon GameLift takes action as needed to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances. A change in the desired instances value can take up to 1 minute to be reflected when viewing a fleet's capacity settings.
- Returns:
- Requested number of active instances. Amazon GameLift takes action as needed to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances. A change in the desired instances value can take up to 1 minute to be reflected when viewing a fleet's capacity settings.
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minimum
The minimum instance count value allowed.
- Returns:
- The minimum instance count value allowed.
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maximum
The maximum instance count value allowed.
- Returns:
- The maximum instance count value allowed.
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pending
Number of instances that are starting but not yet active.
- Returns:
- Number of instances that are starting but not yet active.
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active
Actual number of instances that are ready to host game sessions.
- Returns:
- Actual number of instances that are ready to host game sessions.
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idle
Number of active instances that are not currently hosting a game session.
- Returns:
- Number of active instances that are not currently hosting a game session.
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terminating
Number of instances that are no longer active but haven't yet been terminated.
- Returns:
- Number of instances that are no longer active but haven't yet been terminated.
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toBuilder
Description copied from interface:ToCopyableBuilderTake this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilderin interfaceToCopyableBuilder<EC2InstanceCounts.Builder,EC2InstanceCounts> - Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
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equals
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equalsBySdkFields
Description copied from interface:SdkPojoIndicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojoclass, and is generated based on a service model.If an
SdkPojoclass does not have any inherited fields,equalsBySdkFieldsandequalsare essentially the same.- Specified by:
equalsBySdkFieldsin interfaceSdkPojo- Parameters:
obj- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
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getValueForField
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sdkFields
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