Interface UpdateFleetRequest.Builder

  • Method Details

    • arn

      The ARN of the compute fleet.

      Parameters:
      arn - The ARN of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • baseCapacity

      UpdateFleetRequest.Builder baseCapacity(Integer baseCapacity)

      The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.

      Parameters:
      baseCapacity - The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • environmentType

      UpdateFleetRequest.Builder environmentType(String environmentType)

      The environment type of the compute fleet.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

      • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

      • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

      • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

      • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

      For more information, see Build environment compute types in the CodeBuild user guide.

      Parameters:
      environmentType - The environment type of the compute fleet.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

      • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

      • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

      • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

      • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

      For more information, see Build environment compute types in the CodeBuild user guide.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • environmentType

      UpdateFleetRequest.Builder environmentType(EnvironmentType environmentType)

      The environment type of the compute fleet.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

      • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

      • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

      • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

      • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

      For more information, see Build environment compute types in the CodeBuild user guide.

      Parameters:
      environmentType - The environment type of the compute fleet.

      • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

      • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

      • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

      • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

      • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

      • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

      • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

      For more information, see Build environment compute types in the CodeBuild user guide.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • computeType

      UpdateFleetRequest.Builder computeType(String computeType)

      Information about the compute resources the compute fleet uses. Available values include:

      • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

      For more information, see Build environment compute types in the CodeBuild User Guide.

      Parameters:
      computeType - Information about the compute resources the compute fleet uses. Available values include:

      • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

      For more information, see Build environment compute types in the CodeBuild User Guide.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • computeType

      UpdateFleetRequest.Builder computeType(ComputeType computeType)

      Information about the compute resources the compute fleet uses. Available values include:

      • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

      For more information, see Build environment compute types in the CodeBuild User Guide.

      Parameters:
      computeType - Information about the compute resources the compute fleet uses. Available values include:

      • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

      • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

      • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

      • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

      If you use BUILD_GENERAL1_SMALL:

      • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

      • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

      If you use BUILD_GENERAL1_LARGE:

      • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

      • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

      • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

      For more information, see Build environment compute types in the CodeBuild User Guide.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • scalingConfiguration

      UpdateFleetRequest.Builder scalingConfiguration(ScalingConfigurationInput scalingConfiguration)

      The scaling configuration of the compute fleet.

      Parameters:
      scalingConfiguration - The scaling configuration of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • scalingConfiguration

      default UpdateFleetRequest.Builder scalingConfiguration(Consumer<ScalingConfigurationInput.Builder> scalingConfiguration)

      The scaling configuration of the compute fleet.

      This is a convenience method that creates an instance of the ScalingConfigurationInput.Builder avoiding the need to create one manually via ScalingConfigurationInput.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to scalingConfiguration(ScalingConfigurationInput).

      Parameters:
      scalingConfiguration - a consumer that will call methods on ScalingConfigurationInput.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • overflowBehavior

      UpdateFleetRequest.Builder overflowBehavior(String overflowBehavior)

      The compute fleet overflow behavior.

      Parameters:
      overflowBehavior - The compute fleet overflow behavior.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • overflowBehavior

      UpdateFleetRequest.Builder overflowBehavior(FleetOverflowBehavior overflowBehavior)

      The compute fleet overflow behavior.

      Parameters:
      overflowBehavior - The compute fleet overflow behavior.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • vpcConfig

      UpdateFleetRequest.Builder vpcConfig(VpcConfig vpcConfig)
      Sets the value of the VpcConfig property for this object.
      Parameters:
      vpcConfig - The new value for the VpcConfig property for this object.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • vpcConfig

      default UpdateFleetRequest.Builder vpcConfig(Consumer<VpcConfig.Builder> vpcConfig)
      Sets the value of the VpcConfig property for this object. This is a convenience method that creates an instance of the VpcConfig.Builder avoiding the need to create one manually via VpcConfig.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to vpcConfig(VpcConfig).

      Parameters:
      vpcConfig - a consumer that will call methods on VpcConfig.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • proxyConfiguration

      UpdateFleetRequest.Builder proxyConfiguration(ProxyConfiguration proxyConfiguration)

      The proxy configuration of the compute fleet.

      Parameters:
      proxyConfiguration - The proxy configuration of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • proxyConfiguration

      default UpdateFleetRequest.Builder proxyConfiguration(Consumer<ProxyConfiguration.Builder> proxyConfiguration)

      The proxy configuration of the compute fleet.

      This is a convenience method that creates an instance of the ProxyConfiguration.Builder avoiding the need to create one manually via ProxyConfiguration.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to proxyConfiguration(ProxyConfiguration).

      Parameters:
      proxyConfiguration - a consumer that will call methods on ProxyConfiguration.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • imageId

      The Amazon Machine Image (AMI) of the compute fleet.

      Parameters:
      imageId - The Amazon Machine Image (AMI) of the compute fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • fleetServiceRole

      UpdateFleetRequest.Builder fleetServiceRole(String fleetServiceRole)

      The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.

      Parameters:
      fleetServiceRole - The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • tags

      A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      Parameters:
      tags - A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • tags

      A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      Parameters:
      tags - A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • tags

      A list of tag key and value pairs associated with this compute fleet.

      These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

      This is a convenience method that creates an instance of the Tag.Builder avoiding the need to create one manually via Tag.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to tags(List<Tag>).

      Parameters:
      tags - a consumer that will call methods on Tag.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • overrideConfiguration

      UpdateFleetRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
      Description copied from interface: AwsRequest.Builder
      Add an optional request override configuration.
      Specified by:
      overrideConfiguration in interface AwsRequest.Builder
      Parameters:
      overrideConfiguration - The override configuration.
      Returns:
      This object for method chaining.
    • overrideConfiguration

      Description copied from interface: AwsRequest.Builder
      Add an optional request override configuration.
      Specified by:
      overrideConfiguration in interface AwsRequest.Builder
      Parameters:
      builderConsumer - A Consumer to which an empty AwsRequestOverrideConfiguration.Builder will be given.
      Returns:
      This object for method chaining.