Class ServerProcess
- All Implemented Interfaces:
Serializable
,SdkPojo
,ToCopyableBuilder<ServerProcess.Builder,
ServerProcess>
A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's runtime configuration.
- See Also:
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionstatic ServerProcess.Builder
builder()
final Integer
The number of server processes using this configuration that run concurrently on each instance or container..final boolean
final boolean
equalsBySdkFields
(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final <T> Optional
<T> getValueForField
(String fieldName, Class<T> clazz) final int
hashCode()
final String
The location of a game build executable or Realtime script.final String
An optional list of parameters to pass to the server executable or Realtime script on launch.static Class
<? extends ServerProcess.Builder> Take this object and create a builder that contains all of the current property values of this object.final String
toString()
Returns a string representation of this object.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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launchPath
The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:
-
Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
" -
Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"
Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations
initSDK()
andProcessReady()
.- Returns:
- The location of a game build executable or Realtime script. Game builds and Realtime scripts are
installed on instances at the root:
-
Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
" -
Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"
Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations
initSDK()
andProcessReady()
. -
-
-
parameters
An optional list of parameters to pass to the server executable or Realtime script on launch.
- Returns:
- An optional list of parameters to pass to the server executable or Realtime script on launch.
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concurrentExecutions
The number of server processes using this configuration that run concurrently on each instance or container..
- Returns:
- The number of server processes using this configuration that run concurrently on each instance or container..
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toBuilder
Description copied from interface:ToCopyableBuilder
Take this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilder
in interfaceToCopyableBuilder<ServerProcess.Builder,
ServerProcess> - Returns:
- a builder for type T
-
builder
-
serializableBuilderClass
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hashCode
public final int hashCode() -
equals
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equalsBySdkFields
Description copied from interface:SdkPojo
Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojo
class, and is generated based on a service model.If an
SdkPojo
class does not have any inherited fields,equalsBySdkFields
andequals
are essentially the same.- Specified by:
equalsBySdkFields
in interfaceSdkPojo
- Parameters:
obj
- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value. -
getValueForField
-
sdkFields
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