Interface Build.Builder
- All Superinterfaces:
Buildable
,CopyableBuilder<Build.Builder,
,Build> SdkBuilder<Build.Builder,
,Build> SdkPojo
- Enclosing class:
Build
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Method Summary
Modifier and TypeMethodDescriptionThe Amazon Resource Name (ARN) assigned to a Amazon GameLift build resource and uniquely identifies it.A unique identifier for the build.creationTime
(Instant creationTime) A time stamp indicating when this data object was created.A descriptive label associated with a build.operatingSystem
(String operatingSystem) Operating system that the game server binaries are built to run on.operatingSystem
(OperatingSystem operatingSystem) Operating system that the game server binaries are built to run on.serverSdkVersion
(String serverSdkVersion) The Amazon GameLift Server SDK version used to develop your game server.sizeOnDisk
(Long sizeOnDisk) File size of the uploaded game build, expressed in bytes.Current status of the build.status
(BuildStatus status) Current status of the build.Version information associated with a build or script.Methods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copy
Methods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, build
Methods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFields
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Method Details
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buildId
A unique identifier for the build.
- Parameters:
buildId
- A unique identifier for the build.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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buildArn
The Amazon Resource Name (ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift build ARN, the resource ID matches the BuildId value.- Parameters:
buildArn
- The Amazon Resource Name (ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format isarn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift build ARN, the resource ID matches the BuildId value.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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name
A descriptive label associated with a build. Build names don't need to be unique. It can be set using CreateBuild or UpdateBuild.
- Parameters:
name
- A descriptive label associated with a build. Build names don't need to be unique. It can be set using CreateBuild or UpdateBuild.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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version
Version information associated with a build or script. Version strings don't need to be unique.
- Parameters:
version
- Version information associated with a build or script. Version strings don't need to be unique.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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status
Current status of the build.
Possible build statuses include the following:
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INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
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READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
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FAILED -- The game build upload failed. You cannot create new fleets for this build.
- Parameters:
status
- Current status of the build.Possible build statuses include the following:
-
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
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READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED -- The game build upload failed. You cannot create new fleets for this build.
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- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
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status
Current status of the build.
Possible build statuses include the following:
-
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
-
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED -- The game build upload failed. You cannot create new fleets for this build.
- Parameters:
status
- Current status of the build.Possible build statuses include the following:
-
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
-
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED -- The game build upload failed. You cannot create new fleets for this build.
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- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
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sizeOnDisk
File size of the uploaded game build, expressed in bytes. When the build status is
INITIALIZED
or when using a custom Amazon S3 storage location, this value is 0.- Parameters:
sizeOnDisk
- File size of the uploaded game build, expressed in bytes. When the build status isINITIALIZED
or when using a custom Amazon S3 storage location, this value is 0.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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operatingSystem
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
- Parameters:
operatingSystem
- Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
operatingSystem
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
- Parameters:
operatingSystem
- Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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creationTime
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).- Parameters:
creationTime
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example"1469498468.057"
).- Returns:
- Returns a reference to this object so that method calls can be chained together.
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serverSdkVersion
The Amazon GameLift Server SDK version used to develop your game server.
- Parameters:
serverSdkVersion
- The Amazon GameLift Server SDK version used to develop your game server.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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