Class PutScalingPolicyRequest

All Implemented Interfaces:
SdkPojo, ToCopyableBuilder<PutScalingPolicyRequest.Builder,PutScalingPolicyRequest>

@Generated("software.amazon.awssdk:codegen") public final class PutScalingPolicyRequest extends GameLiftRequest implements ToCopyableBuilder<PutScalingPolicyRequest.Builder,PutScalingPolicyRequest>
  • Method Details

    • name

      public final String name()

      A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.

      Returns:
      A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
    • fleetId

      public final String fleetId()

      A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.

      Returns:
      A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
    • scalingAdjustment

      public final Integer scalingAdjustment()

      Amount of adjustment to make, based on the scaling adjustment type.

      Returns:
      Amount of adjustment to make, based on the scaling adjustment type.
    • scalingAdjustmentType

      public final ScalingAdjustmentType scalingAdjustmentType()

      The type of adjustment to make to a fleet's instance count:

      • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

      • ExactCapacity -- set the instance count to the scaling adjustment value.

      • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

      If the service returns an enum value that is not available in the current SDK version, scalingAdjustmentType will return ScalingAdjustmentType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from scalingAdjustmentTypeAsString().

      Returns:
      The type of adjustment to make to a fleet's instance count:

      • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

      • ExactCapacity -- set the instance count to the scaling adjustment value.

      • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

      See Also:
    • scalingAdjustmentTypeAsString

      public final String scalingAdjustmentTypeAsString()

      The type of adjustment to make to a fleet's instance count:

      • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

      • ExactCapacity -- set the instance count to the scaling adjustment value.

      • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

      If the service returns an enum value that is not available in the current SDK version, scalingAdjustmentType will return ScalingAdjustmentType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from scalingAdjustmentTypeAsString().

      Returns:
      The type of adjustment to make to a fleet's instance count:

      • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

      • ExactCapacity -- set the instance count to the scaling adjustment value.

      • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

      See Also:
    • threshold

      public final Double threshold()

      Metric value used to trigger a scaling event.

      Returns:
      Metric value used to trigger a scaling event.
    • comparisonOperator

      public final ComparisonOperatorType comparisonOperator()

      Comparison operator to use when measuring the metric against the threshold value.

      If the service returns an enum value that is not available in the current SDK version, comparisonOperator will return ComparisonOperatorType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from comparisonOperatorAsString().

      Returns:
      Comparison operator to use when measuring the metric against the threshold value.
      See Also:
    • comparisonOperatorAsString

      public final String comparisonOperatorAsString()

      Comparison operator to use when measuring the metric against the threshold value.

      If the service returns an enum value that is not available in the current SDK version, comparisonOperator will return ComparisonOperatorType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from comparisonOperatorAsString().

      Returns:
      Comparison operator to use when measuring the metric against the threshold value.
      See Also:
    • evaluationPeriods

      public final Integer evaluationPeriods()

      Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

      Returns:
      Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
    • metricName

      public final MetricName metricName()

      Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

      • ActivatingGameSessions -- Game sessions in the process of being created.

      • ActiveGameSessions -- Game sessions that are currently running.

      • ActiveInstances -- Fleet instances that are currently running at least one game session.

      • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

      • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

      • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

      • IdleInstances -- Active instances that are currently hosting zero game sessions.

      • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

      • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

      • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

      • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

      If the service returns an enum value that is not available in the current SDK version, metricName will return MetricName.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from metricNameAsString().

      Returns:
      Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

      • ActivatingGameSessions -- Game sessions in the process of being created.

      • ActiveGameSessions -- Game sessions that are currently running.

      • ActiveInstances -- Fleet instances that are currently running at least one game session.

      • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

      • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

      • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

      • IdleInstances -- Active instances that are currently hosting zero game sessions.

      • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

      • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

      • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

      • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

      See Also:
    • metricNameAsString

      public final String metricNameAsString()

      Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

      • ActivatingGameSessions -- Game sessions in the process of being created.

      • ActiveGameSessions -- Game sessions that are currently running.

      • ActiveInstances -- Fleet instances that are currently running at least one game session.

      • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

      • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

      • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

      • IdleInstances -- Active instances that are currently hosting zero game sessions.

      • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

      • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

      • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

      • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

      If the service returns an enum value that is not available in the current SDK version, metricName will return MetricName.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from metricNameAsString().

      Returns:
      Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

      • ActivatingGameSessions -- Game sessions in the process of being created.

      • ActiveGameSessions -- Game sessions that are currently running.

      • ActiveInstances -- Fleet instances that are currently running at least one game session.

      • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

      • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

      • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

      • IdleInstances -- Active instances that are currently hosting zero game sessions.

      • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

      • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

      • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

      • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

      See Also:
    • policyType

      public final PolicyType policyType()

      The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

      If the service returns an enum value that is not available in the current SDK version, policyType will return PolicyType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from policyTypeAsString().

      Returns:
      The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
      See Also:
    • policyTypeAsString

      public final String policyTypeAsString()

      The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

      If the service returns an enum value that is not available in the current SDK version, policyType will return PolicyType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from policyTypeAsString().

      Returns:
      The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
      See Also:
    • targetConfiguration

      public final TargetConfiguration targetConfiguration()

      An object that contains settings for a target-based scaling policy.

      Returns:
      An object that contains settings for a target-based scaling policy.
    • toBuilder

      public PutScalingPolicyRequest.Builder toBuilder()
      Description copied from interface: ToCopyableBuilder
      Take this object and create a builder that contains all of the current property values of this object.
      Specified by:
      toBuilder in interface ToCopyableBuilder<PutScalingPolicyRequest.Builder,PutScalingPolicyRequest>
      Specified by:
      toBuilder in class GameLiftRequest
      Returns:
      a builder for type T
    • builder

      public static PutScalingPolicyRequest.Builder builder()
    • serializableBuilderClass

      public static Class<? extends PutScalingPolicyRequest.Builder> serializableBuilderClass()
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class AwsRequest
    • equals

      public final boolean equals(Object obj)
      Overrides:
      equals in class AwsRequest
    • equalsBySdkFields

      public final boolean equalsBySdkFields(Object obj)
      Description copied from interface: SdkPojo
      Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in an SdkPojo class, and is generated based on a service model.

      If an SdkPojo class does not have any inherited fields, equalsBySdkFields and equals are essentially the same.

      Specified by:
      equalsBySdkFields in interface SdkPojo
      Parameters:
      obj - the object to be compared with
      Returns:
      true if the other object equals to this object by sdk fields, false otherwise.
    • toString

      public final String toString()
      Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
      Overrides:
      toString in class Object
    • getValueForField

      public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
      Description copied from class: SdkRequest
      Used to retrieve the value of a field from any class that extends SdkRequest. The field name specified should match the member name from the corresponding service-2.json model specified in the codegen-resources folder for a given service. The class specifies what class to cast the returned value to. If the returned value is also a modeled class, the SdkRequest.getValueForField(String, Class) method will again be available.
      Overrides:
      getValueForField in class SdkRequest
      Parameters:
      fieldName - The name of the member to be retrieved.
      clazz - The class to cast the returned object to.
      Returns:
      Optional containing the casted return value
    • sdkFields

      public final List<SdkField<?>> sdkFields()
      Specified by:
      sdkFields in interface SdkPojo
      Returns:
      List of SdkField in this POJO. May be empty list but should never be null.