Class CreateGameServerGroupRequest
- All Implemented Interfaces:
SdkPojo
,ToCopyableBuilder<CreateGameServerGroupRequest.Builder,
CreateGameServerGroupRequest>
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionConfiguration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.final BalancingStrategy
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.final String
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.builder()
final boolean
final boolean
equalsBySdkFields
(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final String
An identifier for the new game server group.A flag that indicates whether instances in the game server group are protected from early termination.final String
A flag that indicates whether instances in the game server group are protected from early termination.final <T> Optional
<T> getValueForField
(String fieldName, Class<T> clazz) Used to retrieve the value of a field from any class that extendsSdkRequest
.final int
hashCode()
final boolean
For responses, this returns true if the service returned a value for the InstanceDefinitions property.final boolean
hasTags()
For responses, this returns true if the service returned a value for the Tags property.final boolean
For responses, this returns true if the service returned a value for the VpcSubnets property.final List
<InstanceDefinition> The Amazon EC2 instance types and sizes to use in the Auto Scaling group.The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.final Integer
maxSize()
The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.final Integer
minSize()
The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.final String
roleArn()
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.static Class
<? extends CreateGameServerGroupRequest.Builder> tags()
A list of labels to assign to the new game server group resource.Take this object and create a builder that contains all of the current property values of this object.final String
toString()
Returns a string representation of this object.A list of virtual private cloud (VPC) subnets to use with instances in the game server group.Methods inherited from class software.amazon.awssdk.awscore.AwsRequest
overrideConfiguration
Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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gameServerGroupName
An identifier for the new game server group. This value is used to generate unique ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift FleetIQ game server group. The name must be unique per Region per Amazon Web Services account.
- Returns:
- An identifier for the new game server group. This value is used to generate unique ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift FleetIQ game server group. The name must be unique per Region per Amazon Web Services account.
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roleArn
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
- Returns:
- The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
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minSize
The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
- Returns:
- The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
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maxSize
The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
- Returns:
- The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
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launchTemplate
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddress
to "true". If no network interface is specified in the launch template, Amazon GameLift FleetIQ uses your account's default VPC.- Returns:
- The Amazon EC2 launch template that contains configuration settings and game server code to be deployed
to all instances in the game server group. You can specify the template using either the template name or
ID. For help with creating a launch template, see Creating a
Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User
Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group
using the Amazon Web Services console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddress
to "true". If no network interface is specified in the launch template, Amazon GameLift FleetIQ uses your account's default VPC.
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hasInstanceDefinitions
public final boolean hasInstanceDefinitions()For responses, this returns true if the service returned a value for the InstanceDefinitions property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()
method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
instanceDefinitions
The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasInstanceDefinitions()
method.- Returns:
- The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
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autoScalingPolicy
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. The scaling policy uses the metric
"PercentUtilizedGameServers"
to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.- Returns:
- Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game
hosting. The scaling policy uses the metric
"PercentUtilizedGameServers"
to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
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balancingStrategy
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
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SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version,
balancingStrategy
will returnBalancingStrategy.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available frombalancingStrategyAsString()
.- Returns:
- Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
game server group. Method options include the following:
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SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
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- See Also:
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balancingStrategyAsString
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
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SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version,
balancingStrategy
will returnBalancingStrategy.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available frombalancingStrategyAsString()
.- Returns:
- Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
game server group. Method options include the following:
-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
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- See Also:
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gameServerProtectionPolicy
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to
NO_PROTECTION
by default.If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicy
will returnGameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromgameServerProtectionPolicyAsString()
.- Returns:
- A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down
event, causing players to be dropped from the game. Protected instances cannot be terminated while there
are active game servers running except in the event of a forced game server group deletion (see ). An
exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of
protection status. This property is set to
NO_PROTECTION
by default. - See Also:
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gameServerProtectionPolicyAsString
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to
NO_PROTECTION
by default.If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicy
will returnGameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromgameServerProtectionPolicyAsString()
.- Returns:
- A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down
event, causing players to be dropped from the game. Protected instances cannot be terminated while there
are active game servers running except in the event of a forced game server group deletion (see ). An
exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of
protection status. This property is set to
NO_PROTECTION
by default. - See Also:
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hasVpcSubnets
public final boolean hasVpcSubnets()For responses, this returns true if the service returned a value for the VpcSubnets property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()
method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
vpcSubnets
A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasVpcSubnets()
method.- Returns:
- A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
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hasTags
public final boolean hasTags()For responses, this returns true if the service returned a value for the Tags property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()
method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
tags
A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasTags()
method.- Returns:
- A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
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toBuilder
Description copied from interface:ToCopyableBuilder
Take this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilder
in interfaceToCopyableBuilder<CreateGameServerGroupRequest.Builder,
CreateGameServerGroupRequest> - Specified by:
toBuilder
in classGameLiftRequest
- Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
public final int hashCode()- Overrides:
hashCode
in classAwsRequest
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equals
- Overrides:
equals
in classAwsRequest
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equalsBySdkFields
Description copied from interface:SdkPojo
Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojo
class, and is generated based on a service model.If an
SdkPojo
class does not have any inherited fields,equalsBySdkFields
andequals
are essentially the same.- Specified by:
equalsBySdkFields
in interfaceSdkPojo
- Parameters:
obj
- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value. -
getValueForField
Description copied from class:SdkRequest
Used to retrieve the value of a field from any class that extendsSdkRequest
. The field name specified should match the member name from the corresponding service-2.json model specified in the codegen-resources folder for a given service. The class specifies what class to cast the returned value to. If the returned value is also a modeled class, theSdkRequest.getValueForField(String, Class)
method will again be available.- Overrides:
getValueForField
in classSdkRequest
- Parameters:
fieldName
- The name of the member to be retrieved.clazz
- The class to cast the returned object to.- Returns:
- Optional containing the casted return value
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sdkFields
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