Interface Build.Builder

All Superinterfaces:
Buildable, CopyableBuilder<Build.Builder,Build>, SdkBuilder<Build.Builder,Build>, SdkPojo
Enclosing class:
Build

public static interface Build.Builder extends SdkPojo, CopyableBuilder<Build.Builder,Build>
  • Method Details

    • buildId

      Build.Builder buildId(String buildId)

      A unique identifier for the build.

      Parameters:
      buildId - A unique identifier for the build.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • buildArn

      Build.Builder buildArn(String buildArn)

      The Amazon Resource Name (ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.

      Parameters:
      buildArn - The Amazon Resource Name (ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • name

      Build.Builder name(String name)

      A descriptive label associated with a build. Build names don't need to be unique. It can be set using CreateBuild or UpdateBuild.

      Parameters:
      name - A descriptive label associated with a build. Build names don't need to be unique. It can be set using CreateBuild or UpdateBuild.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • version

      Build.Builder version(String version)

      Version information associated with a build or script. Version strings don't need to be unique.

      Parameters:
      version - Version information associated with a build or script. Version strings don't need to be unique.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • status

      Build.Builder status(String status)

      Current status of the build.

      Possible build statuses include the following:

      • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

      • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.

      • FAILED -- The game build upload failed. You cannot create new fleets for this build.

      Parameters:
      status - Current status of the build.

      Possible build statuses include the following:

      • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

      • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.

      • FAILED -- The game build upload failed. You cannot create new fleets for this build.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • status

      Build.Builder status(BuildStatus status)

      Current status of the build.

      Possible build statuses include the following:

      • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

      • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.

      • FAILED -- The game build upload failed. You cannot create new fleets for this build.

      Parameters:
      status - Current status of the build.

      Possible build statuses include the following:

      • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

      • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.

      • FAILED -- The game build upload failed. You cannot create new fleets for this build.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • sizeOnDisk

      Build.Builder sizeOnDisk(Long sizeOnDisk)

      File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.

      Parameters:
      sizeOnDisk - File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • operatingSystem

      Build.Builder operatingSystem(String operatingSystem)

      Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

      Parameters:
      operatingSystem - Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • operatingSystem

      Build.Builder operatingSystem(OperatingSystem operatingSystem)

      Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

      Parameters:
      operatingSystem - Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • creationTime

      Build.Builder creationTime(Instant creationTime)

      A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      Parameters:
      creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • serverSdkVersion

      Build.Builder serverSdkVersion(String serverSdkVersion)

      The Amazon GameLift Server SDK version used to develop your game server.

      Parameters:
      serverSdkVersion - The Amazon GameLift Server SDK version used to develop your game server.
      Returns:
      Returns a reference to this object so that method calls can be chained together.