Class UpdateGameServerRequest

All Implemented Interfaces:
SdkPojo, ToCopyableBuilder<UpdateGameServerRequest.Builder,UpdateGameServerRequest>

@Generated("software.amazon.awssdk:codegen") public final class UpdateGameServerRequest extends GameLiftRequest implements ToCopyableBuilder<UpdateGameServerRequest.Builder,UpdateGameServerRequest>
  • Method Details

    • gameServerGroupName

      public final String gameServerGroupName()

      A unique identifier for the game server group where the game server is running.

      Returns:
      A unique identifier for the game server group where the game server is running.
    • gameServerId

      public final String gameServerId()

      A custom string that uniquely identifies the game server to update.

      Returns:
      A custom string that uniquely identifies the game server to update.
    • gameServerData

      public final String gameServerData()

      A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

      Returns:
      A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
    • utilizationStatus

      public final GameServerUtilizationStatus utilizationStatus()

      Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.

      If the service returns an enum value that is not available in the current SDK version, utilizationStatus will return GameServerUtilizationStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from utilizationStatusAsString().

      Returns:
      Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.
      See Also:
    • utilizationStatusAsString

      public final String utilizationStatusAsString()

      Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.

      If the service returns an enum value that is not available in the current SDK version, utilizationStatus will return GameServerUtilizationStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from utilizationStatusAsString().

      Returns:
      Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.
      See Also:
    • healthCheck

      public final GameServerHealthCheck healthCheck()

      Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

      If the service returns an enum value that is not available in the current SDK version, healthCheck will return GameServerHealthCheck.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from healthCheckAsString().

      Returns:
      Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
      See Also:
    • healthCheckAsString

      public final String healthCheckAsString()

      Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

      If the service returns an enum value that is not available in the current SDK version, healthCheck will return GameServerHealthCheck.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from healthCheckAsString().

      Returns:
      Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
      See Also:
    • toBuilder

      public UpdateGameServerRequest.Builder toBuilder()
      Description copied from interface: ToCopyableBuilder
      Take this object and create a builder that contains all of the current property values of this object.
      Specified by:
      toBuilder in interface ToCopyableBuilder<UpdateGameServerRequest.Builder,UpdateGameServerRequest>
      Specified by:
      toBuilder in class GameLiftRequest
      Returns:
      a builder for type T
    • builder

      public static UpdateGameServerRequest.Builder builder()
    • serializableBuilderClass

      public static Class<? extends UpdateGameServerRequest.Builder> serializableBuilderClass()
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class AwsRequest
    • equals

      public final boolean equals(Object obj)
      Overrides:
      equals in class AwsRequest
    • equalsBySdkFields

      public final boolean equalsBySdkFields(Object obj)
      Description copied from interface: SdkPojo
      Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in an SdkPojo class, and is generated based on a service model.

      If an SdkPojo class does not have any inherited fields, equalsBySdkFields and equals are essentially the same.

      Specified by:
      equalsBySdkFields in interface SdkPojo
      Parameters:
      obj - the object to be compared with
      Returns:
      true if the other object equals to this object by sdk fields, false otherwise.
    • toString

      public final String toString()
      Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
      Overrides:
      toString in class Object
    • getValueForField

      public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
      Description copied from class: SdkRequest
      Used to retrieve the value of a field from any class that extends SdkRequest. The field name specified should match the member name from the corresponding service-2.json model specified in the codegen-resources folder for a given service. The class specifies what class to cast the returned value to. If the returned value is also a modeled class, the SdkRequest.getValueForField(String, Class) method will again be available.
      Overrides:
      getValueForField in class SdkRequest
      Parameters:
      fieldName - The name of the member to be retrieved.
      clazz - The class to cast the returned object to.
      Returns:
      Optional containing the casted return value
    • sdkFields

      public final List<SdkField<?>> sdkFields()
      Specified by:
      sdkFields in interface SdkPojo
      Returns:
      List of SdkField in this POJO. May be empty list but should never be null.