Interface GameSessionQueue.Builder
- All Superinterfaces:
Buildable
,CopyableBuilder<GameSessionQueue.Builder,
,GameSessionQueue> SdkBuilder<GameSessionQueue.Builder,
,GameSessionQueue> SdkPojo
- Enclosing class:
GameSessionQueue
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Method Summary
Modifier and TypeMethodDescriptioncustomEventData
(String customEventData) Information that is added to all events that are related to this game session queue.destinations
(Collection<GameSessionQueueDestination> destinations) A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.destinations
(Consumer<GameSessionQueueDestination.Builder>... destinations) A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.destinations
(GameSessionQueueDestination... destinations) A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.default GameSessionQueue.Builder
filterConfiguration
(Consumer<FilterConfiguration.Builder> filterConfiguration) A list of locations where a queue is allowed to place new game sessions.filterConfiguration
(FilterConfiguration filterConfiguration) A list of locations where a queue is allowed to place new game sessions.gameSessionQueueArn
(String gameSessionQueueArn) The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.A descriptive label that is associated with game session queue.notificationTarget
(String notificationTarget) An SNS topic ARN that is set up to receive game session placement notifications.playerLatencyPolicies
(Collection<PlayerLatencyPolicy> playerLatencyPolicies) A set of policies that act as a sliding cap on player latency.playerLatencyPolicies
(Consumer<PlayerLatencyPolicy.Builder>... playerLatencyPolicies) A set of policies that act as a sliding cap on player latency.playerLatencyPolicies
(PlayerLatencyPolicy... playerLatencyPolicies) A set of policies that act as a sliding cap on player latency.default GameSessionQueue.Builder
priorityConfiguration
(Consumer<PriorityConfiguration.Builder> priorityConfiguration) Custom settings to use when prioritizing destinations and locations for game session placements.priorityConfiguration
(PriorityConfiguration priorityConfiguration) Custom settings to use when prioritizing destinations and locations for game session placements.timeoutInSeconds
(Integer timeoutInSeconds) The maximum time, in seconds, that a new game session placement request remains in the queue.Methods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copy
Methods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, build
Methods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFields
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Method Details
-
name
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
- Parameters:
name
- A descriptive label that is associated with game session queue. Queue names must be unique within each Region.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameSessionQueueArn
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. In a Amazon GameLift game session queue ARN, the resource ID matches the Name value.- Parameters:
gameSessionQueueArn
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format isarn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. In a Amazon GameLift game session queue ARN, the resource ID matches the Name value.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
timeoutInSeconds
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a
TIMED_OUT
status. By default, this property is set to600
.- Parameters:
timeoutInSeconds
- The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to aTIMED_OUT
status. By default, this property is set to600
.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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playerLatencyPolicies
GameSessionQueue.Builder playerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies) A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
- Parameters:
playerLatencyPolicies
- A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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playerLatencyPolicies
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
- Parameters:
playerLatencyPolicies
- A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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playerLatencyPolicies
GameSessionQueue.Builder playerLatencyPolicies(Consumer<PlayerLatencyPolicy.Builder>... playerLatencyPolicies) A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
This is a convenience method that creates an instance of thePlayerLatencyPolicy.Builder
avoiding the need to create one manually viaPlayerLatencyPolicy.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed toplayerLatencyPolicies(List<PlayerLatencyPolicy>)
.- Parameters:
playerLatencyPolicies
- a consumer that will call methods onPlayerLatencyPolicy.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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destinations
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
- Parameters:
destinations
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
destinations
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
- Parameters:
destinations
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
destinations
GameSessionQueue.Builder destinations(Consumer<GameSessionQueueDestination.Builder>... destinations) A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
This is a convenience method that creates an instance of theGameSessionQueueDestination.Builder
avoiding the need to create one manually viaGameSessionQueueDestination.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed todestinations(List<GameSessionQueueDestination>)
.- Parameters:
destinations
- a consumer that will call methods onGameSessionQueueDestination.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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filterConfiguration
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as
us-west-2
. If this parameter is not set, game sessions can be placed in any queue location.- Parameters:
filterConfiguration
- A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such asus-west-2
. If this parameter is not set, game sessions can be placed in any queue location.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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filterConfiguration
default GameSessionQueue.Builder filterConfiguration(Consumer<FilterConfiguration.Builder> filterConfiguration) A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as
This is a convenience method that creates an instance of theus-west-2
. If this parameter is not set, game sessions can be placed in any queue location.FilterConfiguration.Builder
avoiding the need to create one manually viaFilterConfiguration.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed tofilterConfiguration(FilterConfiguration)
.- Parameters:
filterConfiguration
- a consumer that will call methods onFilterConfiguration.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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priorityConfiguration
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
- Parameters:
priorityConfiguration
- Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
priorityConfiguration
default GameSessionQueue.Builder priorityConfiguration(Consumer<PriorityConfiguration.Builder> priorityConfiguration) Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
This is a convenience method that creates an instance of thePriorityConfiguration.Builder
avoiding the need to create one manually viaPriorityConfiguration.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed topriorityConfiguration(PriorityConfiguration)
.- Parameters:
priorityConfiguration
- a consumer that will call methods onPriorityConfiguration.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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customEventData
Information that is added to all events that are related to this game session queue.
- Parameters:
customEventData
- Information that is added to all events that are related to this game session queue.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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notificationTarget
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
- Parameters:
notificationTarget
- An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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