Interface CreateMatchmakingConfigurationRequest.Builder

All Superinterfaces:
AwsRequest.Builder, Buildable, CopyableBuilder<CreateMatchmakingConfigurationRequest.Builder,CreateMatchmakingConfigurationRequest>, GameLiftRequest.Builder, SdkBuilder<CreateMatchmakingConfigurationRequest.Builder,CreateMatchmakingConfigurationRequest>, SdkPojo, SdkRequest.Builder
Enclosing class:
CreateMatchmakingConfigurationRequest

public static interface CreateMatchmakingConfigurationRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<CreateMatchmakingConfigurationRequest.Builder,CreateMatchmakingConfigurationRequest>
  • Method Details

    • name

      A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.

      Parameters:
      name - A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • description

      A human-readable description of the matchmaking configuration.

      Parameters:
      description - A human-readable description of the matchmaking configuration.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • gameSessionQueueArns

      CreateMatchmakingConfigurationRequest.Builder gameSessionQueueArns(Collection<String> gameSessionQueueArns)

      The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE, do not set this parameter.

      Parameters:
      gameSessionQueueArns - The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE, do not set this parameter.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • gameSessionQueueArns

      CreateMatchmakingConfigurationRequest.Builder gameSessionQueueArns(String... gameSessionQueueArns)

      The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE, do not set this parameter.

      Parameters:
      gameSessionQueueArns - The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE, do not set this parameter.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • requestTimeoutSeconds

      CreateMatchmakingConfigurationRequest.Builder requestTimeoutSeconds(Integer requestTimeoutSeconds)

      The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

      Parameters:
      requestTimeoutSeconds - The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • acceptanceTimeoutSeconds

      CreateMatchmakingConfigurationRequest.Builder acceptanceTimeoutSeconds(Integer acceptanceTimeoutSeconds)

      The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.

      Parameters:
      acceptanceTimeoutSeconds - The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • acceptanceRequired

      CreateMatchmakingConfigurationRequest.Builder acceptanceRequired(Boolean acceptanceRequired)

      A flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.

      Parameters:
      acceptanceRequired - A flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • ruleSetName

      A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.

      Parameters:
      ruleSetName - A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • notificationTarget

      CreateMatchmakingConfigurationRequest.Builder notificationTarget(String notificationTarget)

      An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.

      Parameters:
      notificationTarget - An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • additionalPlayerCount

      CreateMatchmakingConfigurationRequest.Builder additionalPlayerCount(Integer additionalPlayerCount)

      The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if FlexMatchMode is set to STANDALONE.

      Parameters:
      additionalPlayerCount - The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if FlexMatchMode is set to STANDALONE.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • customEventData

      CreateMatchmakingConfigurationRequest.Builder customEventData(String customEventData)

      Information to be added to all events related to this matchmaking configuration.

      Parameters:
      customEventData - Information to be added to all events related to this matchmaking configuration.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • gameProperties

      A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.

      Parameters:
      gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • gameProperties

      A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.

      Parameters:
      gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • gameProperties

      A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.

      This is a convenience method that creates an instance of the GameProperty.Builder avoiding the need to create one manually via GameProperty.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to gameProperties(List<GameProperty>).

      Parameters:
      gameProperties - a consumer that will call methods on GameProperty.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • gameSessionData

      CreateMatchmakingConfigurationRequest.Builder gameSessionData(String gameSessionData)

      A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.

      Parameters:
      gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • backfillMode

      The method used to backfill game sessions that are created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have Amazon GameLift create a backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.

      Parameters:
      backfillMode - The method used to backfill game sessions that are created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have Amazon GameLift create a backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • backfillMode

      The method used to backfill game sessions that are created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have Amazon GameLift create a backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.

      Parameters:
      backfillMode - The method used to backfill game sessions that are created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have Amazon GameLift create a backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • flexMatchMode

      Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.

      • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.

      • WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.

      Parameters:
      flexMatchMode - Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.

      • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.

      • WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • flexMatchMode

      Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.

      • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.

      • WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.

      Parameters:
      flexMatchMode - Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.

      • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.

      • WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • tags

      A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

      Parameters:
      tags - A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • tags

      A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

      Parameters:
      tags - A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • tags

      A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

      This is a convenience method that creates an instance of the Tag.Builder avoiding the need to create one manually via Tag.builder().

      When the Consumer completes, SdkBuilder.build() is called immediately and its result is passed to tags(List<Tag>).

      Parameters:
      tags - a consumer that will call methods on Tag.Builder
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • overrideConfiguration

      Description copied from interface: AwsRequest.Builder
      Add an optional request override configuration.
      Specified by:
      overrideConfiguration in interface AwsRequest.Builder
      Parameters:
      overrideConfiguration - The override configuration.
      Returns:
      This object for method chaining.
    • overrideConfiguration

      Description copied from interface: AwsRequest.Builder
      Add an optional request override configuration.
      Specified by:
      overrideConfiguration in interface AwsRequest.Builder
      Parameters:
      builderConsumer - A Consumer to which an empty AwsRequestOverrideConfiguration.Builder will be given.
      Returns:
      This object for method chaining.