Interface CreateGameServerGroupRequest.Builder
- All Superinterfaces:
AwsRequest.Builder
,Buildable
,CopyableBuilder<CreateGameServerGroupRequest.Builder,
,CreateGameServerGroupRequest> GameLiftRequest.Builder
,SdkBuilder<CreateGameServerGroupRequest.Builder,
,CreateGameServerGroupRequest> SdkPojo
,SdkRequest.Builder
- Enclosing class:
CreateGameServerGroupRequest
-
Method Summary
Modifier and TypeMethodDescriptionautoScalingPolicy
(Consumer<GameServerGroupAutoScalingPolicy.Builder> autoScalingPolicy) Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.autoScalingPolicy
(GameServerGroupAutoScalingPolicy autoScalingPolicy) Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.balancingStrategy
(String balancingStrategy) Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.balancingStrategy
(BalancingStrategy balancingStrategy) Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.gameServerGroupName
(String gameServerGroupName) An identifier for the new game server group.gameServerProtectionPolicy
(String gameServerProtectionPolicy) A flag that indicates whether instances in the game server group are protected from early termination.gameServerProtectionPolicy
(GameServerProtectionPolicy gameServerProtectionPolicy) A flag that indicates whether instances in the game server group are protected from early termination.instanceDefinitions
(Collection<InstanceDefinition> instanceDefinitions) The Amazon EC2 instance types and sizes to use in the Auto Scaling group.instanceDefinitions
(Consumer<InstanceDefinition.Builder>... instanceDefinitions) The Amazon EC2 instance types and sizes to use in the Auto Scaling group.instanceDefinitions
(InstanceDefinition... instanceDefinitions) The Amazon EC2 instance types and sizes to use in the Auto Scaling group.launchTemplate
(Consumer<LaunchTemplateSpecification.Builder> launchTemplate) The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.launchTemplate
(LaunchTemplateSpecification launchTemplate) The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.overrideConfiguration
(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Add an optional request override configuration.overrideConfiguration
(AwsRequestOverrideConfiguration overrideConfiguration) Add an optional request override configuration.The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.tags
(Collection<Tag> tags) A list of labels to assign to the new game server group resource.tags
(Consumer<Tag.Builder>... tags) A list of labels to assign to the new game server group resource.A list of labels to assign to the new game server group resource.vpcSubnets
(String... vpcSubnets) A list of virtual private cloud (VPC) subnets to use with instances in the game server group.vpcSubnets
(Collection<String> vpcSubnets) A list of virtual private cloud (VPC) subnets to use with instances in the game server group.Methods inherited from interface software.amazon.awssdk.awscore.AwsRequest.Builder
overrideConfiguration
Methods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copy
Methods inherited from interface software.amazon.awssdk.services.gamelift.model.GameLiftRequest.Builder
build
Methods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, build
Methods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFields
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Method Details
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gameServerGroupName
An identifier for the new game server group. This value is used to generate unique ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift FleetIQ game server group. The name must be unique per Region per Amazon Web Services account.
- Parameters:
gameServerGroupName
- An identifier for the new game server group. This value is used to generate unique ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift FleetIQ game server group. The name must be unique per Region per Amazon Web Services account.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
roleArn
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
- Parameters:
roleArn
- The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
minSize
The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
- Parameters:
minSize
- The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
maxSize
The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
- Parameters:
maxSize
- The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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launchTemplate
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddress
to "true". If no network interface is specified in the launch template, Amazon GameLift FleetIQ uses your account's default VPC.- Parameters:
launchTemplate
- The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddress
to "true". If no network interface is specified in the launch template, Amazon GameLift FleetIQ uses your account's default VPC.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
launchTemplate
default CreateGameServerGroupRequest.Builder launchTemplate(Consumer<LaunchTemplateSpecification.Builder> launchTemplate) The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddress
to "true". If no network interface is specified in the launch template, Amazon GameLift FleetIQ uses your account's default VPC.LaunchTemplateSpecification.Builder
avoiding the need to create one manually viaLaunchTemplateSpecification.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed tolaunchTemplate(LaunchTemplateSpecification)
.- Parameters:
launchTemplate
- a consumer that will call methods onLaunchTemplateSpecification.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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instanceDefinitions
CreateGameServerGroupRequest.Builder instanceDefinitions(Collection<InstanceDefinition> instanceDefinitions) The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
- Parameters:
instanceDefinitions
- The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
instanceDefinitions
The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
- Parameters:
instanceDefinitions
- The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
instanceDefinitions
CreateGameServerGroupRequest.Builder instanceDefinitions(Consumer<InstanceDefinition.Builder>... instanceDefinitions) The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
This is a convenience method that creates an instance of theInstanceDefinition.Builder
avoiding the need to create one manually viaInstanceDefinition.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed toinstanceDefinitions(List<InstanceDefinition>)
.- Parameters:
instanceDefinitions
- a consumer that will call methods onInstanceDefinition.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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autoScalingPolicy
CreateGameServerGroupRequest.Builder autoScalingPolicy(GameServerGroupAutoScalingPolicy autoScalingPolicy) Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. The scaling policy uses the metric
"PercentUtilizedGameServers"
to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.- Parameters:
autoScalingPolicy
- Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. The scaling policy uses the metric"PercentUtilizedGameServers"
to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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autoScalingPolicy
default CreateGameServerGroupRequest.Builder autoScalingPolicy(Consumer<GameServerGroupAutoScalingPolicy.Builder> autoScalingPolicy) Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. The scaling policy uses the metric
This is a convenience method that creates an instance of the"PercentUtilizedGameServers"
to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.GameServerGroupAutoScalingPolicy.Builder
avoiding the need to create one manually viaGameServerGroupAutoScalingPolicy.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed toautoScalingPolicy(GameServerGroupAutoScalingPolicy)
.- Parameters:
autoScalingPolicy
- a consumer that will call methods onGameServerGroupAutoScalingPolicy.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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balancingStrategy
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
- Parameters:
balancingStrategy
- Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
-
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
-
balancingStrategy
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
- Parameters:
balancingStrategy
- Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
-
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
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gameServerProtectionPolicy
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to
NO_PROTECTION
by default.- Parameters:
gameServerProtectionPolicy
- A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set toNO_PROTECTION
by default.- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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gameServerProtectionPolicy
CreateGameServerGroupRequest.Builder gameServerProtectionPolicy(GameServerProtectionPolicy gameServerProtectionPolicy) A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to
NO_PROTECTION
by default.- Parameters:
gameServerProtectionPolicy
- A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set toNO_PROTECTION
by default.- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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vpcSubnets
A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
- Parameters:
vpcSubnets
- A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
vpcSubnets
A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
- Parameters:
vpcSubnets
- A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
tags
A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
- Parameters:
tags
- A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
tags
A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
- Parameters:
tags
- A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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tags
A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
This is a convenience method that creates an instance of theTag.Builder
avoiding the need to create one manually viaTag.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed totags(List<Tag>)
.- Parameters:
tags
- a consumer that will call methods onTag.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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overrideConfiguration
CreateGameServerGroupRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) Description copied from interface:AwsRequest.Builder
Add an optional request override configuration.- Specified by:
overrideConfiguration
in interfaceAwsRequest.Builder
- Parameters:
overrideConfiguration
- The override configuration.- Returns:
- This object for method chaining.
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overrideConfiguration
CreateGameServerGroupRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Description copied from interface:AwsRequest.Builder
Add an optional request override configuration.- Specified by:
overrideConfiguration
in interfaceAwsRequest.Builder
- Parameters:
builderConsumer
- AConsumer
to which an emptyAwsRequestOverrideConfiguration.Builder
will be given.- Returns:
- This object for method chaining.
-