public static interface StartMatchBackfillRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<StartMatchBackfillRequest.Builder,StartMatchBackfillRequest>
Modifier and Type | Method and Description |
---|---|
StartMatchBackfillRequest.Builder |
configurationName(String configurationName)
Name of the matchmaker to use for this request.
|
StartMatchBackfillRequest.Builder |
gameSessionArn(String gameSessionArn)
Amazon Resource Name (ARN)
that is assigned to a game session and uniquely identifies it.
|
StartMatchBackfillRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
Add an optional request override configuration.
|
StartMatchBackfillRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
Add an optional request override configuration.
|
StartMatchBackfillRequest.Builder |
players(Collection<Player> players)
Match information on all players that are currently assigned to the game session.
|
StartMatchBackfillRequest.Builder |
players(Consumer<Player.Builder>... players)
Match information on all players that are currently assigned to the game session.
|
StartMatchBackfillRequest.Builder |
players(Player... players)
Match information on all players that are currently assigned to the game session.
|
StartMatchBackfillRequest.Builder |
ticketId(String ticketId)
Unique identifier for a matchmaking ticket.
|
build
overrideConfiguration
copy
applyMutation, build
StartMatchBackfillRequest.Builder ticketId(String ticketId)
Unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
ticketId
- Unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will
generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and
retrieve match results.StartMatchBackfillRequest.Builder configurationName(String configurationName)
Name of the matchmaker to use for this request. The name of the matchmaker that was used with the original
game session is listed in the GameSession object, MatchmakerData
property. This property
contains a matchmaking configuration ARN value, which includes the matchmaker name. (In the ARN value
"arn:aws:gamelift:us-west-2:111122223333:matchmakingconfiguration/MM-4v4", the matchmaking configuration name
is "MM-4v4".) Use only the name for this parameter.
configurationName
- Name of the matchmaker to use for this request. The name of the matchmaker that was used with the
original game session is listed in the GameSession object, MatchmakerData
property. This property contains a matchmaking configuration ARN value, which includes the matchmaker
name. (In the ARN value "arn:aws:gamelift:us-west-2:111122223333:matchmakingconfiguration/MM-4v4", the
matchmaking configuration name is "MM-4v4".) Use only the name for this parameter.StartMatchBackfillRequest.Builder gameSessionArn(String gameSessionArn)
Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it.
gameSessionArn
- Amazon Resource Name (ARN) that is assigned to
a game session and uniquely identifies it.StartMatchBackfillRequest.Builder players(Collection<Player> players)
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
PlayerID, PlayerAttributes, Team -\\- This information is maintained in the GameSession object,
MatchmakerData
property, for all players who are currently assigned to the game session. The
matchmaker data is in JSON syntax, formatted as a string. For more details, see Match
Data.
LatencyInMs -\\- If the matchmaker uses player latency, include a latency value, in milliseconds, for the region that the game session is currently in. Do not include latency values for any other region.
players
- Match information on all players that are currently assigned to the game session. This information is
used by the matchmaker to find new players and add them to the existing game.
PlayerID, PlayerAttributes, Team -\\- This information is maintained in the GameSession object,
MatchmakerData
property, for all players who are currently assigned to the game session.
The matchmaker data is in JSON syntax, formatted as a string. For more details, see
Match Data.
LatencyInMs -\\- If the matchmaker uses player latency, include a latency value, in milliseconds, for the region that the game session is currently in. Do not include latency values for any other region.
StartMatchBackfillRequest.Builder players(Player... players)
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
PlayerID, PlayerAttributes, Team -\\- This information is maintained in the GameSession object,
MatchmakerData
property, for all players who are currently assigned to the game session. The
matchmaker data is in JSON syntax, formatted as a string. For more details, see Match
Data.
LatencyInMs -\\- If the matchmaker uses player latency, include a latency value, in milliseconds, for the region that the game session is currently in. Do not include latency values for any other region.
players
- Match information on all players that are currently assigned to the game session. This information is
used by the matchmaker to find new players and add them to the existing game.
PlayerID, PlayerAttributes, Team -\\- This information is maintained in the GameSession object,
MatchmakerData
property, for all players who are currently assigned to the game session.
The matchmaker data is in JSON syntax, formatted as a string. For more details, see
Match Data.
LatencyInMs -\\- If the matchmaker uses player latency, include a latency value, in milliseconds, for the region that the game session is currently in. Do not include latency values for any other region.
StartMatchBackfillRequest.Builder players(Consumer<Player.Builder>... players)
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
PlayerID, PlayerAttributes, Team -\\- This information is maintained in the GameSession object,
MatchmakerData
property, for all players who are currently assigned to the game session. The
matchmaker data is in JSON syntax, formatted as a string. For more details, see Match
Data.
LatencyInMs -\\- If the matchmaker uses player latency, include a latency value, in milliseconds, for the region that the game session is currently in. Do not include latency values for any other region.
List.Builder
avoiding the need to
create one manually via List#builder()
.
When the Consumer
completes, List.Builder#build()
is called immediately and its
result is passed to #players(List)
.players
- a consumer that will call methods on List.Builder
#players(List)
StartMatchBackfillRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
AwsRequest.Builder
overrideConfiguration
in interface AwsRequest.Builder
overrideConfiguration
- The override configuration.StartMatchBackfillRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
AwsRequest.Builder
overrideConfiguration
in interface AwsRequest.Builder
builderConsumer
- A Consumer
to which an empty AwsRequestOverrideConfiguration.Builder
will be
given.Copyright © 2017 Amazon Web Services, Inc. All Rights Reserved.