@Generated(value="software.amazon.awssdk:codegen") public final class GameSession extends Object implements SdkPojo, Serializable, ToCopyableBuilder<GameSession.Builder,GameSession>
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends, its status is set to
TERMINATED
.
Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.
Game-session-related operations include:
Modifier and Type | Class and Description |
---|---|
static interface |
GameSession.Builder |
Modifier and Type | Method and Description |
---|---|
static GameSession.Builder |
builder() |
Instant |
creationTime()
Time stamp indicating when this data object was created.
|
String |
creatorId()
Unique identifier for a player.
|
Integer |
currentPlayerSessionCount()
Number of players currently in the game session.
|
boolean |
equals(Object obj) |
String |
fleetId()
Unique identifier for a fleet that the game session is running on.
|
List<GameProperty> |
gameProperties()
Set of custom properties for a game session, formatted as key:value pairs.
|
String |
gameSessionData()
Set of custom game session properties, formatted as a single string value.
|
String |
gameSessionId()
Unique identifier for the game session.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
String |
ipAddress()
IP address of the game session.
|
String |
matchmakerData()
Information about the matchmaking process that was used to create the game session.
|
Integer |
maximumPlayerSessionCount()
Maximum number of players that can be connected simultaneously to the game session.
|
String |
name()
Descriptive label that is associated with a game session.
|
PlayerSessionCreationPolicy |
playerSessionCreationPolicy()
Indicates whether or not the game session is accepting new players.
|
String |
playerSessionCreationPolicyAsString()
Indicates whether or not the game session is accepting new players.
|
Integer |
port()
Port number for the game session.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends GameSession.Builder> |
serializableBuilderClass() |
GameSessionStatus |
status()
Current status of the game session.
|
String |
statusAsString()
Current status of the game session.
|
GameSessionStatusReason |
statusReason()
Provides additional information about game session status.
|
String |
statusReasonAsString()
Provides additional information about game session status.
|
Instant |
terminationTime()
Time stamp indicating when this data object was terminated.
|
GameSession.Builder |
toBuilder()
Take this object and create a builder that contains all of the current property values of this object.
|
String |
toString() |
copy
public String gameSessionId()
Unique identifier for the game session. A game session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.public String name()
Descriptive label that is associated with a game session. Session names do not need to be unique.
public String fleetId()
Unique identifier for a fleet that the game session is running on.
public Instant creationTime()
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
public Instant terminationTime()
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
public Integer currentPlayerSessionCount()
Number of players currently in the game session.
public Integer maximumPlayerSessionCount()
Maximum number of players that can be connected simultaneously to the game session.
public GameSessionStatus status()
Current status of the game session. A game session must have an ACTIVE
status to have player
sessions.
If the service returns an enum value that is not available in the current SDK version, status
will
return GameSessionStatus.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available from
statusAsString()
.
ACTIVE
status to have player
sessions.GameSessionStatus
public String statusAsString()
Current status of the game session. A game session must have an ACTIVE
status to have player
sessions.
If the service returns an enum value that is not available in the current SDK version, status
will
return GameSessionStatus.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available from
statusAsString()
.
ACTIVE
status to have player
sessions.GameSessionStatus
public GameSessionStatusReason statusReason()
Provides additional information about game session status. INTERRUPTED
indicates that the game
session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.
If the service returns an enum value that is not available in the current SDK version, statusReason
will
return GameSessionStatusReason.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available
from statusReasonAsString()
.
INTERRUPTED
indicates that the
game session was hosted on a spot instance that was reclaimed, causing the active game session to be
terminated.GameSessionStatusReason
public String statusReasonAsString()
Provides additional information about game session status. INTERRUPTED
indicates that the game
session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.
If the service returns an enum value that is not available in the current SDK version, statusReason
will
return GameSessionStatusReason.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available
from statusReasonAsString()
.
INTERRUPTED
indicates that the
game session was hosted on a spot instance that was reclaimed, causing the active game session to be
terminated.GameSessionStatusReason
public List<GameProperty> gameProperties()
Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). You can search for active game sessions based on this custom data with SearchGameSessions.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
public String ipAddress()
IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
public Integer port()
Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
public PlayerSessionCreationPolicy playerSessionCreationPolicy()
Indicates whether or not the game session is accepting new players.
If the service returns an enum value that is not available in the current SDK version,
playerSessionCreationPolicy
will return PlayerSessionCreationPolicy.UNKNOWN_TO_SDK_VERSION
. The
raw value returned by the service is available from playerSessionCreationPolicyAsString()
.
PlayerSessionCreationPolicy
public String playerSessionCreationPolicyAsString()
Indicates whether or not the game session is accepting new players.
If the service returns an enum value that is not available in the current SDK version,
playerSessionCreationPolicy
will return PlayerSessionCreationPolicy.UNKNOWN_TO_SDK_VERSION
. The
raw value returned by the service is available from playerSessionCreationPolicyAsString()
.
PlayerSessionCreationPolicy
public String creatorId()
Unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
public String gameSessionData()
Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
public String matchmakerData()
Information about the matchmaking process that was used to create the game session. It is in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is useful when requesting match backfills, and is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
public GameSession.Builder toBuilder()
ToCopyableBuilder
toBuilder
in interface ToCopyableBuilder<GameSession.Builder,GameSession>
public static GameSession.Builder builder()
public static Class<? extends GameSession.Builder> serializableBuilderClass()
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