@Generated(value="software.amazon.awssdk:codegen") public final class MatchmakingRuleSet extends Object implements StructuredPojo, ToCopyableBuilder<MatchmakingRuleSet.Builder,MatchmakingRuleSet>
Set of rule statements, used with FlexMatch, that determine how to build a certain kind of player match. Each rule set describes a type of group to be created and defines the parameters for acceptable player matches. Rule sets are used in MatchmakingConfiguration objects.
A rule set may define the following elements for a match. For detailed information and examples showing how to construct a rule set, see Create Matchmaking Rules for Your Game.
Teams -- Required. A rule set must define one or multiple teams for the match and set minimum and maximum team sizes. For example, a rule set might describe a 4x4 match that requires all eight slots to be filled.
Player attributes -- Optional. These attributes specify a set of player characteristics to evaluate when looking for a match. Matchmaking requests that use a rule set with player attributes must provide the corresponding attribute values. For example, an attribute might specify a player's skill or level.
Rules -- Optional. Rules define how to evaluate potential players for a match based on player attributes. A rule might specify minimum requirements for individual players--such as each player must meet a certain skill level, or may describe an entire group--such as all teams must be evenly matched or have at least one player in a certain role.
Expansions -- Optional. Expansions allow you to relax the rules after a period of time if no acceptable matches are found. This feature lets you balance getting players into games in a reasonable amount of time instead of making them wait indefinitely for the best possible match. For example, you might use an expansion to increase the maximum skill variance between players after 30 seconds.
Modifier and Type | Class and Description |
---|---|
static interface |
MatchmakingRuleSet.Builder |
Modifier and Type | Method and Description |
---|---|
static MatchmakingRuleSet.Builder |
builder() |
Instant |
creationTime()
Time stamp indicating when this data object was created.
|
boolean |
equals(Object obj) |
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
void |
marshall(ProtocolMarshaller protocolMarshaller)
Marshalls this structured data using the given
ProtocolMarshaller . |
String |
ruleSetBody()
Collection of matchmaking rules, formatted as a JSON string.
|
String |
ruleSetName()
Unique identifier for a matchmaking rule set
|
static Class<? extends MatchmakingRuleSet.Builder> |
serializableBuilderClass() |
MatchmakingRuleSet.Builder |
toBuilder()
Take this object and create a builder that contains all of the current property values of this object.
|
String |
toString() |
copy
public String ruleSetName()
Unique identifier for a matchmaking rule set
public String ruleSetBody()
Collection of matchmaking rules, formatted as a JSON string. (Note that comments14 are not allowed in JSON, but most elements support a description field.)
public Instant creationTime()
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
public MatchmakingRuleSet.Builder toBuilder()
ToCopyableBuilder
toBuilder
in interface ToCopyableBuilder<MatchmakingRuleSet.Builder,MatchmakingRuleSet>
public static MatchmakingRuleSet.Builder builder()
public static Class<? extends MatchmakingRuleSet.Builder> serializableBuilderClass()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.Copyright © 2017 Amazon Web Services, Inc. All Rights Reserved.