public static interface CreateBuildRequest.Builder extends GameLiftRequest.Builder, CopyableBuilder<CreateBuildRequest.Builder,CreateBuildRequest>
Modifier and Type | Method and Description |
---|---|
CreateBuildRequest.Builder |
name(String name)
Descriptive label that is associated with a build.
|
CreateBuildRequest.Builder |
operatingSystem(OperatingSystem operatingSystem)
Operating system that the game server binaries are built to run on.
|
CreateBuildRequest.Builder |
operatingSystem(String operatingSystem)
Operating system that the game server binaries are built to run on.
|
CreateBuildRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
Add an optional request override configuration.
|
CreateBuildRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
Add an optional request override configuration.
|
default CreateBuildRequest.Builder |
storageLocation(Consumer<S3Location.Builder> storageLocation)
Amazon S3 location of the game build files to be uploaded.
|
CreateBuildRequest.Builder |
storageLocation(S3Location storageLocation)
Amazon S3 location of the game build files to be uploaded.
|
CreateBuildRequest.Builder |
version(String version)
Version that is associated with this build.
|
build
overrideConfiguration
copy
applyMutation, build
CreateBuildRequest.Builder name(String name)
Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
name
- Descriptive label that is associated with a build. Build names do not need to be unique. You can use
UpdateBuild to change this value later.CreateBuildRequest.Builder version(String version)
Version that is associated with this build. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
version
- Version that is associated with this build. Version strings do not need to be unique. You can use
UpdateBuild to change this value later.CreateBuildRequest.Builder storageLocation(S3Location storageLocation)
Amazon S3 location of the game build files to be uploaded. The S3 bucket must be owned by the same AWS
account that you're using to manage Amazon GameLift. It also must in the same region that you want to create
a new build in. Before calling CreateBuild
with this location, you must allow Amazon GameLift to
access your Amazon S3 bucket (see Create a Build with Files in Amazon S3).
storageLocation
- Amazon S3 location of the game build files to be uploaded. The S3 bucket must be owned by the same AWS
account that you're using to manage Amazon GameLift. It also must in the same region that you want to
create a new build in. Before calling CreateBuild
with this location, you must allow
Amazon GameLift to access your Amazon S3 bucket (see Create a Build with Files in Amazon S3).default CreateBuildRequest.Builder storageLocation(Consumer<S3Location.Builder> storageLocation)
Amazon S3 location of the game build files to be uploaded. The S3 bucket must be owned by the same AWS
account that you're using to manage Amazon GameLift. It also must in the same region that you want to create
a new build in. Before calling CreateBuild
with this location, you must allow Amazon GameLift to
access your Amazon S3 bucket (see Create a Build with Files in Amazon S3).
S3Location.Builder
avoiding the need to create
one manually via S3Location.builder()
.
When the Consumer
completes, SdkBuilder.build()
is called immediately and its result
is passed to storageLocation(S3Location)
.storageLocation
- a consumer that will call methods on S3Location.Builder
storageLocation(S3Location)
CreateBuildRequest.Builder operatingSystem(String operatingSystem)
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system.
operatingSystem
- Operating system that the game server binaries are built to run on. This value determines the type of
fleet resources that you can use for this build. If your game build contains multiple executables,
they all must run on the same operating system.OperatingSystem
,
OperatingSystem
CreateBuildRequest.Builder operatingSystem(OperatingSystem operatingSystem)
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system.
operatingSystem
- Operating system that the game server binaries are built to run on. This value determines the type of
fleet resources that you can use for this build. If your game build contains multiple executables,
they all must run on the same operating system.OperatingSystem
,
OperatingSystem
CreateBuildRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
AwsRequest.Builder
overrideConfiguration
in interface AwsRequest.Builder
overrideConfiguration
- The override configuration.CreateBuildRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
AwsRequest.Builder
overrideConfiguration
in interface AwsRequest.Builder
builderConsumer
- A Consumer
to which an empty AwsRequestOverrideConfiguration.Builder
will be
given.Copyright © 2017 Amazon Web Services, Inc. All Rights Reserved.