public static interface Build.Builder extends CopyableBuilder<Build.Builder,Build>
Modifier and Type | Method and Description |
---|---|
Build.Builder |
buildId(String buildId)
Unique identifier for a build.
|
Build.Builder |
creationTime(Instant creationTime)
Time stamp indicating when this data object was created.
|
Build.Builder |
name(String name)
Descriptive label that is associated with a build.
|
Build.Builder |
operatingSystem(OperatingSystem operatingSystem)
Operating system that the game server binaries are built to run on.
|
Build.Builder |
operatingSystem(String operatingSystem)
Operating system that the game server binaries are built to run on.
|
Build.Builder |
sizeOnDisk(Long sizeOnDisk)
File size of the uploaded game build, expressed in bytes.
|
Build.Builder |
status(BuildStatus status)
Current status of the build.
|
Build.Builder |
status(String status)
Current status of the build.
|
Build.Builder |
version(String version)
Version that is associated with this build.
|
copy
applyMutation, build
Build.Builder buildId(String buildId)
Unique identifier for a build.
buildId
- Unique identifier for a build.Build.Builder name(String name)
Descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
name
- Descriptive label that is associated with a build. Build names do not need to be unique. It can be set
using CreateBuild or UpdateBuild.Build.Builder version(String version)
Version that is associated with this build. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.
version
- Version that is associated with this build. Version strings do not need to be unique. This value can
be set using CreateBuild or UpdateBuild.Build.Builder status(String status)
Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
status
- Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
BuildStatus
,
BuildStatus
Build.Builder status(BuildStatus status)
Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
status
- Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
BuildStatus
,
BuildStatus
Build.Builder sizeOnDisk(Long sizeOnDisk)
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED
,
this value is 0.
sizeOnDisk
- File size of the uploaded game build, expressed in bytes. When the build status is
INITIALIZED
, this value is 0.Build.Builder operatingSystem(String operatingSystem)
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
operatingSystem
- Operating system that the game server binaries are built to run on. This value determines the type of
fleet resources that you can use for this build.OperatingSystem
,
OperatingSystem
Build.Builder operatingSystem(OperatingSystem operatingSystem)
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
operatingSystem
- Operating system that the game server binaries are built to run on. This value determines the type of
fleet resources that you can use for this build.OperatingSystem
,
OperatingSystem
Build.Builder creationTime(Instant creationTime)
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
creationTime
- Time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").Copyright © 2017 Amazon Web Services, Inc. All Rights Reserved.