7#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gameliftstreams/model/LocationConfiguration.h>
16namespace GameLiftStreams
43 template<
typename DescriptionT = Aws::String>
44 void SetDescription(DescriptionT&& value) { m_descriptionHasBeenSet =
true; m_description = std::forward<DescriptionT>(value); }
45 template<
typename DescriptionT = Aws::String>
60 template<
typename IdentifierT = Aws::String>
61 void SetIdentifier(IdentifierT&& value) { m_identifierHasBeenSet =
true; m_identifier = std::forward<IdentifierT>(value); }
62 template<
typename IdentifierT = Aws::String>
73 template<
typename LocationConfigurationsT = Aws::Vector<LocationConfiguration>>
74 void SetLocationConfigurations(LocationConfigurationsT&& value) { m_locationConfigurationsHasBeenSet =
true; m_locationConfigurations = std::forward<LocationConfigurationsT>(value); }
75 template<
typename LocationConfigurationsT = Aws::Vector<LocationConfiguration>>
77 template<
typename LocationConfigurationsT = LocationConfiguration>
83 bool m_descriptionHasBeenSet =
false;
86 bool m_identifierHasBeenSet =
false;
89 bool m_locationConfigurationsHasBeenSet =
false;
UpdateStreamGroupRequest & WithDescription(DescriptionT &&value)
void SetDescription(DescriptionT &&value)
const Aws::Vector< LocationConfiguration > & GetLocationConfigurations() const
virtual const char * GetServiceRequestName() const override
bool DescriptionHasBeenSet() const
void SetLocationConfigurations(LocationConfigurationsT &&value)
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
bool LocationConfigurationsHasBeenSet() const
bool IdentifierHasBeenSet() const
const Aws::String & GetIdentifier() const
UpdateStreamGroupRequest & AddLocationConfigurations(LocationConfigurationsT &&value)
UpdateStreamGroupRequest & WithIdentifier(IdentifierT &&value)
const Aws::String & GetDescription() const
UpdateStreamGroupRequest & WithLocationConfigurations(LocationConfigurationsT &&value)
void SetIdentifier(IdentifierT &&value)
AWS_GAMELIFTSTREAMS_API UpdateStreamGroupRequest()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector