7#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14namespace GameLiftStreams
47 template<
typename IdentifierT = Aws::String>
48 void SetIdentifier(IdentifierT&& value) { m_identifierHasBeenSet =
true; m_identifier = std::forward<IdentifierT>(value); }
49 template<
typename IdentifierT = Aws::String>
64 template<
typename StreamSessionIdentifierT = Aws::String>
65 void SetStreamSessionIdentifier(StreamSessionIdentifierT&& value) { m_streamSessionIdentifierHasBeenSet =
true; m_streamSessionIdentifier = std::forward<StreamSessionIdentifierT>(value); }
66 template<
typename StreamSessionIdentifierT = Aws::String>
72 bool m_identifierHasBeenSet =
false;
75 bool m_streamSessionIdentifierHasBeenSet =
false;
bool StreamSessionIdentifierHasBeenSet() const
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
void SetStreamSessionIdentifier(StreamSessionIdentifierT &&value)
void SetIdentifier(IdentifierT &&value)
const Aws::String & GetIdentifier() const
bool IdentifierHasBeenSet() const
TerminateStreamSessionRequest & WithIdentifier(IdentifierT &&value)
TerminateStreamSessionRequest & WithStreamSessionIdentifier(StreamSessionIdentifierT &&value)
AWS_GAMELIFTSTREAMS_API TerminateStreamSessionRequest()=default
virtual const char * GetServiceRequestName() const override
const Aws::String & GetStreamSessionIdentifier() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String