7#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
19namespace GameLiftStreams
54 template<
typename IdentifierT = Aws::String>
55 void SetIdentifier(IdentifierT&& value) { m_identifierHasBeenSet =
true; m_identifier = std::forward<IdentifierT>(value); }
56 template<
typename IdentifierT = Aws::String>
71 template<
typename LocationsT = Aws::Vector<Aws::String>>
72 void SetLocations(LocationsT&& value) { m_locationsHasBeenSet =
true; m_locations = std::forward<LocationsT>(value); }
73 template<
typename LocationsT = Aws::Vector<Aws::String>>
75 template<
typename LocationsT = Aws::String>
81 bool m_identifierHasBeenSet =
false;
84 bool m_locationsHasBeenSet =
false;
RemoveStreamGroupLocationsRequest & AddLocations(LocationsT &&value)
RemoveStreamGroupLocationsRequest & WithLocations(LocationsT &&value)
bool IdentifierHasBeenSet() const
const Aws::Vector< Aws::String > & GetLocations() const
RemoveStreamGroupLocationsRequest & WithIdentifier(IdentifierT &&value)
void SetLocations(LocationsT &&value)
bool LocationsHasBeenSet() const
void SetIdentifier(IdentifierT &&value)
const Aws::String & GetIdentifier() const
AWS_GAMELIFTSTREAMS_API void AddQueryStringParameters(Aws::Http::URI &uri) const override
AWS_GAMELIFTSTREAMS_API RemoveStreamGroupLocationsRequest()=default
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector