7#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14namespace GameLiftStreams
46 template<
typename IdentifierT = Aws::String>
47 void SetIdentifier(IdentifierT&& value) { m_identifierHasBeenSet =
true; m_identifier = std::forward<IdentifierT>(value); }
48 template<
typename IdentifierT = Aws::String>
63 template<
typename StreamSessionIdentifierT = Aws::String>
64 void SetStreamSessionIdentifier(StreamSessionIdentifierT&& value) { m_streamSessionIdentifierHasBeenSet =
true; m_streamSessionIdentifier = std::forward<StreamSessionIdentifierT>(value); }
65 template<
typename StreamSessionIdentifierT = Aws::String>
71 bool m_identifierHasBeenSet =
false;
74 bool m_streamSessionIdentifierHasBeenSet =
false;
virtual const char * GetServiceRequestName() const override
GetStreamSessionRequest & WithIdentifier(IdentifierT &&value)
GetStreamSessionRequest & WithStreamSessionIdentifier(StreamSessionIdentifierT &&value)
bool StreamSessionIdentifierHasBeenSet() const
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
bool IdentifierHasBeenSet() const
const Aws::String & GetIdentifier() const
const Aws::String & GetStreamSessionIdentifier() const
AWS_GAMELIFTSTREAMS_API GetStreamSessionRequest()=default
void SetIdentifier(IdentifierT &&value)
void SetStreamSessionIdentifier(StreamSessionIdentifierT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String