7#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gameliftstreams/model/RuntimeEnvironment.h>
12#include <aws/core/utils/memory/stl/AWSMap.h>
14#include <aws/core/utils/UUID.h>
18namespace GameLiftStreams
52 template<
typename ApplicationLogOutputUriT = Aws::String>
53 void SetApplicationLogOutputUri(ApplicationLogOutputUriT&& value) { m_applicationLogOutputUriHasBeenSet =
true; m_applicationLogOutputUri = std::forward<ApplicationLogOutputUriT>(value); }
54 template<
typename ApplicationLogOutputUriT = Aws::String>
71 template<
typename ApplicationLogPathsT = Aws::Vector<Aws::String>>
72 void SetApplicationLogPaths(ApplicationLogPathsT&& value) { m_applicationLogPathsHasBeenSet =
true; m_applicationLogPaths = std::forward<ApplicationLogPathsT>(value); }
73 template<
typename ApplicationLogPathsT = Aws::Vector<Aws::String>>
75 template<
typename ApplicationLogPathsT = Aws::String>
92 template<
typename ApplicationSourceUriT = Aws::String>
93 void SetApplicationSourceUri(ApplicationSourceUriT&& value) { m_applicationSourceUriHasBeenSet =
true; m_applicationSourceUri = std::forward<ApplicationSourceUriT>(value); }
94 template<
typename ApplicationSourceUriT = Aws::String>
106 template<
typename ClientTokenT = Aws::String>
107 void SetClientToken(ClientTokenT&& value) { m_clientTokenHasBeenSet =
true; m_clientToken = std::forward<ClientTokenT>(value); }
108 template<
typename ClientTokenT = Aws::String>
119 template<
typename DescriptionT = Aws::String>
120 void SetDescription(DescriptionT&& value) { m_descriptionHasBeenSet =
true; m_description = std::forward<DescriptionT>(value); }
121 template<
typename DescriptionT = Aws::String>
133 template<
typename ExecutablePathT = Aws::String>
134 void SetExecutablePath(ExecutablePathT&& value) { m_executablePathHasBeenSet =
true; m_executablePath = std::forward<ExecutablePathT>(value); }
135 template<
typename ExecutablePathT = Aws::String>
153 template<
typename RuntimeEnvironmentT = RuntimeEnvironment>
154 void SetRuntimeEnvironment(RuntimeEnvironmentT&& value) { m_runtimeEnvironmentHasBeenSet =
true; m_runtimeEnvironment = std::forward<RuntimeEnvironmentT>(value); }
155 template<
typename RuntimeEnvironmentT = RuntimeEnvironment>
176 template<
typename TagsT = Aws::Map<Aws::String, Aws::String>>
177 void SetTags(TagsT&& value) { m_tagsHasBeenSet =
true; m_tags = std::forward<TagsT>(value); }
178 template<
typename TagsT = Aws::Map<Aws::String, Aws::String>>
180 template<
typename TagsKeyT = Aws::String,
typename TagsValueT = Aws::String>
182 m_tagsHasBeenSet =
true; m_tags.emplace(std::forward<TagsKeyT>(key), std::forward<TagsValueT>(value));
return *
this;
188 bool m_applicationLogOutputUriHasBeenSet =
false;
191 bool m_applicationLogPathsHasBeenSet =
false;
194 bool m_applicationSourceUriHasBeenSet =
false;
197 bool m_clientTokenHasBeenSet =
true;
200 bool m_descriptionHasBeenSet =
false;
203 bool m_executablePathHasBeenSet =
false;
205 RuntimeEnvironment m_runtimeEnvironment;
206 bool m_runtimeEnvironmentHasBeenSet =
false;
209 bool m_tagsHasBeenSet =
false;
const RuntimeEnvironment & GetRuntimeEnvironment() const
const Aws::String & GetClientToken() const
void SetClientToken(ClientTokenT &&value)
bool ApplicationSourceUriHasBeenSet() const
bool DescriptionHasBeenSet() const
bool ExecutablePathHasBeenSet() const
CreateApplicationRequest & WithExecutablePath(ExecutablePathT &&value)
virtual const char * GetServiceRequestName() const override
CreateApplicationRequest & WithTags(TagsT &&value)
void SetRuntimeEnvironment(RuntimeEnvironmentT &&value)
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
const Aws::Map< Aws::String, Aws::String > & GetTags() const
void SetApplicationLogOutputUri(ApplicationLogOutputUriT &&value)
const Aws::Vector< Aws::String > & GetApplicationLogPaths() const
CreateApplicationRequest & WithApplicationLogOutputUri(ApplicationLogOutputUriT &&value)
bool ApplicationLogOutputUriHasBeenSet() const
CreateApplicationRequest & AddTags(TagsKeyT &&key, TagsValueT &&value)
const Aws::String & GetExecutablePath() const
bool ClientTokenHasBeenSet() const
CreateApplicationRequest & WithRuntimeEnvironment(RuntimeEnvironmentT &&value)
void SetTags(TagsT &&value)
bool RuntimeEnvironmentHasBeenSet() const
bool TagsHasBeenSet() const
CreateApplicationRequest & AddApplicationLogPaths(ApplicationLogPathsT &&value)
CreateApplicationRequest & WithClientToken(ClientTokenT &&value)
AWS_GAMELIFTSTREAMS_API CreateApplicationRequest()=default
void SetApplicationLogPaths(ApplicationLogPathsT &&value)
CreateApplicationRequest & WithApplicationLogPaths(ApplicationLogPathsT &&value)
CreateApplicationRequest & WithDescription(DescriptionT &&value)
const Aws::String & GetApplicationSourceUri() const
bool ApplicationLogPathsHasBeenSet() const
CreateApplicationRequest & WithApplicationSourceUri(ApplicationSourceUriT &&value)
void SetApplicationSourceUri(ApplicationSourceUriT &&value)
const Aws::String & GetDescription() const
void SetDescription(DescriptionT &&value)
const Aws::String & GetApplicationLogOutputUri() const
void SetExecutablePath(ExecutablePathT &&value)
static Aws::Utils::UUID PseudoRandomUUID()
std::map< K, V, std::less< K >, Aws::Allocator< std::pair< const K, V > > > Map
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector