7#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
15namespace GameLiftStreams
48 template<
typename ApplicationIdentifiersT = Aws::Vector<Aws::String>>
49 void SetApplicationIdentifiers(ApplicationIdentifiersT&& value) { m_applicationIdentifiersHasBeenSet =
true; m_applicationIdentifiers = std::forward<ApplicationIdentifiersT>(value); }
50 template<
typename ApplicationIdentifiersT = Aws::Vector<Aws::String>>
52 template<
typename ApplicationIdentifiersT = Aws::String>
67 template<
typename IdentifierT = Aws::String>
68 void SetIdentifier(IdentifierT&& value) { m_identifierHasBeenSet =
true; m_identifier = std::forward<IdentifierT>(value); }
69 template<
typename IdentifierT = Aws::String>
75 bool m_applicationIdentifiersHasBeenSet =
false;
78 bool m_identifierHasBeenSet =
false;
bool IdentifierHasBeenSet() const
virtual const char * GetServiceRequestName() const override
AssociateApplicationsRequest & AddApplicationIdentifiers(ApplicationIdentifiersT &&value)
const Aws::String & GetIdentifier() const
AssociateApplicationsRequest & WithApplicationIdentifiers(ApplicationIdentifiersT &&value)
AssociateApplicationsRequest & WithIdentifier(IdentifierT &&value)
void SetApplicationIdentifiers(ApplicationIdentifiersT &&value)
const Aws::Vector< Aws::String > & GetApplicationIdentifiers() const
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
void SetIdentifier(IdentifierT &&value)
AWS_GAMELIFTSTREAMS_API AssociateApplicationsRequest()=default
bool ApplicationIdentifiersHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector