7#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gameliftstreams/model/LocationConfiguration.h>
16namespace GameLiftStreams
49 template<
typename IdentifierT = Aws::String>
50 void SetIdentifier(IdentifierT&& value) { m_identifierHasBeenSet =
true; m_identifier = std::forward<IdentifierT>(value); }
51 template<
typename IdentifierT = Aws::String>
62 template<
typename LocationConfigurationsT = Aws::Vector<LocationConfiguration>>
63 void SetLocationConfigurations(LocationConfigurationsT&& value) { m_locationConfigurationsHasBeenSet =
true; m_locationConfigurations = std::forward<LocationConfigurationsT>(value); }
64 template<
typename LocationConfigurationsT = Aws::Vector<LocationConfiguration>>
66 template<
typename LocationConfigurationsT = LocationConfiguration>
72 bool m_identifierHasBeenSet =
false;
75 bool m_locationConfigurationsHasBeenSet =
false;
void SetLocationConfigurations(LocationConfigurationsT &&value)
AddStreamGroupLocationsRequest & AddLocationConfigurations(LocationConfigurationsT &&value)
AddStreamGroupLocationsRequest & WithLocationConfigurations(LocationConfigurationsT &&value)
AddStreamGroupLocationsRequest & WithIdentifier(IdentifierT &&value)
void SetIdentifier(IdentifierT &&value)
const Aws::String & GetIdentifier() const
virtual const char * GetServiceRequestName() const override
const Aws::Vector< LocationConfiguration > & GetLocationConfigurations() const
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
bool IdentifierHasBeenSet() const
AWS_GAMELIFTSTREAMS_API AddStreamGroupLocationsRequest()=default
bool LocationConfigurationsHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector