7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/S3Location.h>
11#include <aws/core/utils/Array.h>
46 template<
typename ScriptIdT = Aws::String>
47 void SetScriptId(ScriptIdT&& value) { m_scriptIdHasBeenSet =
true; m_scriptId = std::forward<ScriptIdT>(value); }
48 template<
typename ScriptIdT = Aws::String>
59 template<
typename NameT = Aws::String>
60 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
61 template<
typename NameT = Aws::String>
72 template<
typename VersionT = Aws::String>
73 void SetVersion(VersionT&& value) { m_versionHasBeenSet =
true; m_version = std::forward<VersionT>(value); }
74 template<
typename VersionT = Aws::String>
91 template<
typename StorageLocationT = S3Location>
92 void SetStorageLocation(StorageLocationT&& value) { m_storageLocationHasBeenSet =
true; m_storageLocation = std::forward<StorageLocationT>(value); }
93 template<
typename StorageLocationT = S3Location>
108 template<
typename ZipFileT = Aws::Utils::ByteBuffer>
109 void SetZipFile(ZipFileT&& value) { m_zipFileHasBeenSet =
true; m_zipFile = std::forward<ZipFileT>(value); }
110 template<
typename ZipFileT = Aws::Utils::ByteBuffer>
116 bool m_scriptIdHasBeenSet =
false;
119 bool m_nameHasBeenSet =
false;
122 bool m_versionHasBeenSet =
false;
125 bool m_storageLocationHasBeenSet =
false;
128 bool m_zipFileHasBeenSet =
false;
bool ZipFileHasBeenSet() const
void SetZipFile(ZipFileT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetScriptId(ScriptIdT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::String & GetVersion() const
void SetStorageLocation(StorageLocationT &&value)
const Aws::String & GetScriptId() const
void SetVersion(VersionT &&value)
bool StorageLocationHasBeenSet() const
bool VersionHasBeenSet() const
bool NameHasBeenSet() const
UpdateScriptRequest & WithZipFile(ZipFileT &&value)
void SetName(NameT &&value)
AWS_GAMELIFT_API UpdateScriptRequest()=default
virtual const char * GetServiceRequestName() const override
UpdateScriptRequest & WithVersion(VersionT &&value)
bool ScriptIdHasBeenSet() const
const Aws::String & GetName() const
const Aws::Utils::ByteBuffer & GetZipFile() const
UpdateScriptRequest & WithScriptId(ScriptIdT &&value)
UpdateScriptRequest & WithName(NameT &&value)
const S3Location & GetStorageLocation() const
UpdateScriptRequest & WithStorageLocation(StorageLocationT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String