7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/RuntimeConfiguration.h>
45 template<
typename FleetIdT = Aws::String>
46 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
47 template<
typename FleetIdT = Aws::String>
60 template<
typename RuntimeConfigurationT = RuntimeConfiguration>
61 void SetRuntimeConfiguration(RuntimeConfigurationT&& value) { m_runtimeConfigurationHasBeenSet =
true; m_runtimeConfiguration = std::forward<RuntimeConfigurationT>(value); }
62 template<
typename RuntimeConfigurationT = RuntimeConfiguration>
68 bool m_fleetIdHasBeenSet =
false;
71 bool m_runtimeConfigurationHasBeenSet =
false;
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API UpdateRuntimeConfigurationRequest()=default
void SetFleetId(FleetIdT &&value)
UpdateRuntimeConfigurationRequest & WithFleetId(FleetIdT &&value)
bool RuntimeConfigurationHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateRuntimeConfigurationRequest & WithRuntimeConfiguration(RuntimeConfigurationT &&value)
void SetRuntimeConfiguration(RuntimeConfigurationT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool FleetIdHasBeenSet() const
const Aws::String & GetFleetId() const
const RuntimeConfiguration & GetRuntimeConfiguration() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String