AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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UpdateRuntimeConfigurationRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/RuntimeConfiguration.h>
11#include <utility>
12
13namespace Aws
14{
15namespace GameLift
16{
17namespace Model
18{
19
23 {
24 public:
25 AWS_GAMELIFT_API UpdateRuntimeConfigurationRequest() = default;
26
27 // Service request name is the Operation name which will send this request out,
28 // each operation should has unique request name, so that we can get operation's name from this request.
29 // Note: this is not true for response, multiple operations may have the same response name,
30 // so we can not get operation's name from response.
31 inline virtual const char* GetServiceRequestName() const override { return "UpdateRuntimeConfiguration"; }
32
33 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
34
36
37
39
43 inline const Aws::String& GetFleetId() const { return m_fleetId; }
44 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
45 template<typename FleetIdT = Aws::String>
46 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::forward<FleetIdT>(value); }
47 template<typename FleetIdT = Aws::String>
48 UpdateRuntimeConfigurationRequest& WithFleetId(FleetIdT&& value) { SetFleetId(std::forward<FleetIdT>(value)); return *this;}
50
52
58 inline const RuntimeConfiguration& GetRuntimeConfiguration() const { return m_runtimeConfiguration; }
59 inline bool RuntimeConfigurationHasBeenSet() const { return m_runtimeConfigurationHasBeenSet; }
60 template<typename RuntimeConfigurationT = RuntimeConfiguration>
61 void SetRuntimeConfiguration(RuntimeConfigurationT&& value) { m_runtimeConfigurationHasBeenSet = true; m_runtimeConfiguration = std::forward<RuntimeConfigurationT>(value); }
62 template<typename RuntimeConfigurationT = RuntimeConfiguration>
63 UpdateRuntimeConfigurationRequest& WithRuntimeConfiguration(RuntimeConfigurationT&& value) { SetRuntimeConfiguration(std::forward<RuntimeConfigurationT>(value)); return *this;}
65 private:
66
67 Aws::String m_fleetId;
68 bool m_fleetIdHasBeenSet = false;
69
70 RuntimeConfiguration m_runtimeConfiguration;
71 bool m_runtimeConfigurationHasBeenSet = false;
72 };
73
74} // namespace Model
75} // namespace GameLift
76} // namespace Aws
AWS_GAMELIFT_API UpdateRuntimeConfigurationRequest()=default
UpdateRuntimeConfigurationRequest & WithFleetId(FleetIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateRuntimeConfigurationRequest & WithRuntimeConfiguration(RuntimeConfigurationT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String