7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/BackfillMode.h>
12#include <aws/gamelift/model/FlexMatchMode.h>
13#include <aws/gamelift/model/GameProperty.h>
48 template<
typename NameT = Aws::String>
49 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
50 template<
typename NameT = Aws::String>
60 template<
typename DescriptionT = Aws::String>
61 void SetDescription(DescriptionT&& value) { m_descriptionHasBeenSet =
true; m_description = std::forward<DescriptionT>(value); }
62 template<
typename DescriptionT = Aws::String>
80 template<
typename GameSessionQueueArnsT = Aws::Vector<Aws::String>>
81 void SetGameSessionQueueArns(GameSessionQueueArnsT&& value) { m_gameSessionQueueArnsHasBeenSet =
true; m_gameSessionQueueArns = std::forward<GameSessionQueueArnsT>(value); }
82 template<
typename GameSessionQueueArnsT = Aws::Vector<Aws::String>>
84 template<
typename GameSessionQueueArnsT = Aws::String>
121 inline void SetAcceptanceRequired(
bool value) { m_acceptanceRequiredHasBeenSet =
true; m_acceptanceRequired = value; }
133 template<
typename RuleSetNameT = Aws::String>
134 void SetRuleSetName(RuleSetNameT&& value) { m_ruleSetNameHasBeenSet =
true; m_ruleSetName = std::forward<RuleSetNameT>(value); }
135 template<
typename RuleSetNameT = Aws::String>
147 template<
typename NotificationTargetT = Aws::String>
148 void SetNotificationTarget(NotificationTargetT&& value) { m_notificationTargetHasBeenSet =
true; m_notificationTarget = std::forward<NotificationTargetT>(value); }
149 template<
typename NotificationTargetT = Aws::String>
174 template<
typename CustomEventDataT = Aws::String>
175 void SetCustomEventData(CustomEventDataT&& value) { m_customEventDataHasBeenSet =
true; m_customEventData = std::forward<CustomEventDataT>(value); }
176 template<
typename CustomEventDataT = Aws::String>
190 template<
typename GamePropertiesT = Aws::Vector<GameProperty>>
191 void SetGameProperties(GamePropertiesT&& value) { m_gamePropertiesHasBeenSet =
true; m_gameProperties = std::forward<GamePropertiesT>(value); }
192 template<
typename GamePropertiesT = Aws::Vector<GameProperty>>
194 template<
typename GamePropertiesT = GameProperty>
210 template<
typename GameSessionDataT = Aws::String>
211 void SetGameSessionData(GameSessionDataT&& value) { m_gameSessionDataHasBeenSet =
true; m_gameSessionData = std::forward<GameSessionDataT>(value); }
212 template<
typename GameSessionDataT = Aws::String>
252 bool m_nameHasBeenSet =
false;
255 bool m_descriptionHasBeenSet =
false;
258 bool m_gameSessionQueueArnsHasBeenSet =
false;
260 int m_requestTimeoutSeconds{0};
261 bool m_requestTimeoutSecondsHasBeenSet =
false;
263 int m_acceptanceTimeoutSeconds{0};
264 bool m_acceptanceTimeoutSecondsHasBeenSet =
false;
266 bool m_acceptanceRequired{
false};
267 bool m_acceptanceRequiredHasBeenSet =
false;
270 bool m_ruleSetNameHasBeenSet =
false;
273 bool m_notificationTargetHasBeenSet =
false;
275 int m_additionalPlayerCount{0};
276 bool m_additionalPlayerCountHasBeenSet =
false;
279 bool m_customEventDataHasBeenSet =
false;
282 bool m_gamePropertiesHasBeenSet =
false;
285 bool m_gameSessionDataHasBeenSet =
false;
288 bool m_backfillModeHasBeenSet =
false;
291 bool m_flexMatchModeHasBeenSet =
false;
const Aws::String & GetDescription() const
bool FlexMatchModeHasBeenSet() const
UpdateMatchmakingConfigurationRequest & WithDescription(DescriptionT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetGameSessionData(GameSessionDataT &&value)
UpdateMatchmakingConfigurationRequest & WithGameSessionData(GameSessionDataT &&value)
bool RequestTimeoutSecondsHasBeenSet() const
UpdateMatchmakingConfigurationRequest & WithName(NameT &&value)
UpdateMatchmakingConfigurationRequest & WithAcceptanceRequired(bool value)
bool AdditionalPlayerCountHasBeenSet() const
void SetName(NameT &&value)
void SetNotificationTarget(NotificationTargetT &&value)
const Aws::String & GetNotificationTarget() const
const Aws::Vector< GameProperty > & GetGameProperties() const
AWS_GAMELIFT_API UpdateMatchmakingConfigurationRequest()=default
bool CustomEventDataHasBeenSet() const
bool NotificationTargetHasBeenSet() const
const Aws::String & GetGameSessionData() const
bool GameSessionQueueArnsHasBeenSet() const
bool NameHasBeenSet() const
int GetAcceptanceTimeoutSeconds() const
void SetDescription(DescriptionT &&value)
void SetFlexMatchMode(FlexMatchMode value)
const Aws::String & GetRuleSetName() const
bool AcceptanceRequiredHasBeenSet() const
bool GameSessionDataHasBeenSet() const
UpdateMatchmakingConfigurationRequest & AddGameProperties(GamePropertiesT &&value)
UpdateMatchmakingConfigurationRequest & AddGameSessionQueueArns(GameSessionQueueArnsT &&value)
UpdateMatchmakingConfigurationRequest & WithRequestTimeoutSeconds(int value)
virtual const char * GetServiceRequestName() const override
void SetCustomEventData(CustomEventDataT &&value)
BackfillMode GetBackfillMode() const
void SetRuleSetName(RuleSetNameT &&value)
UpdateMatchmakingConfigurationRequest & WithGameProperties(GamePropertiesT &&value)
int GetRequestTimeoutSeconds() const
void SetRequestTimeoutSeconds(int value)
UpdateMatchmakingConfigurationRequest & WithAcceptanceTimeoutSeconds(int value)
bool GamePropertiesHasBeenSet() const
FlexMatchMode GetFlexMatchMode() const
UpdateMatchmakingConfigurationRequest & WithRuleSetName(RuleSetNameT &&value)
UpdateMatchmakingConfigurationRequest & WithFlexMatchMode(FlexMatchMode value)
UpdateMatchmakingConfigurationRequest & WithGameSessionQueueArns(GameSessionQueueArnsT &&value)
bool AcceptanceTimeoutSecondsHasBeenSet() const
const Aws::String & GetCustomEventData() const
const Aws::String & GetName() const
bool BackfillModeHasBeenSet() const
void SetGameProperties(GamePropertiesT &&value)
const Aws::Vector< Aws::String > & GetGameSessionQueueArns() const
bool DescriptionHasBeenSet() const
void SetAcceptanceTimeoutSeconds(int value)
bool GetAcceptanceRequired() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateMatchmakingConfigurationRequest & WithAdditionalPlayerCount(int value)
void SetGameSessionQueueArns(GameSessionQueueArnsT &&value)
void SetAcceptanceRequired(bool value)
UpdateMatchmakingConfigurationRequest & WithBackfillMode(BackfillMode value)
UpdateMatchmakingConfigurationRequest & WithCustomEventData(CustomEventDataT &&value)
bool RuleSetNameHasBeenSet() const
void SetBackfillMode(BackfillMode value)
UpdateMatchmakingConfigurationRequest & WithNotificationTarget(NotificationTargetT &&value)
void SetAdditionalPlayerCount(int value)
int GetAdditionalPlayerCount() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector