7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/FilterConfiguration.h>
12#include <aws/gamelift/model/PriorityConfiguration.h>
13#include <aws/gamelift/model/PlayerLatencyPolicy.h>
14#include <aws/gamelift/model/GameSessionQueueDestination.h>
50 template<
typename NameT = Aws::String>
51 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
52 template<
typename NameT = Aws::String>
64 inline void SetTimeoutInSeconds(
int value) { m_timeoutInSecondsHasBeenSet =
true; m_timeoutInSeconds = value; }
78 template<
typename PlayerLatencyPoliciesT = Aws::Vector<PlayerLatencyPolicy>>
79 void SetPlayerLatencyPolicies(PlayerLatencyPoliciesT&& value) { m_playerLatencyPoliciesHasBeenSet =
true; m_playerLatencyPolicies = std::forward<PlayerLatencyPoliciesT>(value); }
80 template<
typename PlayerLatencyPoliciesT = Aws::Vector<PlayerLatencyPolicy>>
82 template<
typename PlayerLatencyPoliciesT = PlayerLatencyPolicy>
95 template<
typename DestinationsT = Aws::Vector<GameSessionQueueDestination>>
96 void SetDestinations(DestinationsT&& value) { m_destinationsHasBeenSet =
true; m_destinations = std::forward<DestinationsT>(value); }
97 template<
typename DestinationsT = Aws::Vector<GameSessionQueueDestination>>
99 template<
typename DestinationsT = GameSessionQueueDestination>
113 template<
typename FilterConfigurationT = FilterConfiguration>
114 void SetFilterConfiguration(FilterConfigurationT&& value) { m_filterConfigurationHasBeenSet =
true; m_filterConfiguration = std::forward<FilterConfigurationT>(value); }
115 template<
typename FilterConfigurationT = FilterConfiguration>
129 template<
typename PriorityConfigurationT = PriorityConfiguration>
130 void SetPriorityConfiguration(PriorityConfigurationT&& value) { m_priorityConfigurationHasBeenSet =
true; m_priorityConfiguration = std::forward<PriorityConfigurationT>(value); }
131 template<
typename PriorityConfigurationT = PriorityConfiguration>
142 template<
typename CustomEventDataT = Aws::String>
143 void SetCustomEventData(CustomEventDataT&& value) { m_customEventDataHasBeenSet =
true; m_customEventData = std::forward<CustomEventDataT>(value); }
144 template<
typename CustomEventDataT = Aws::String>
157 template<
typename NotificationTargetT = Aws::String>
158 void SetNotificationTarget(NotificationTargetT&& value) { m_notificationTargetHasBeenSet =
true; m_notificationTarget = std::forward<NotificationTargetT>(value); }
159 template<
typename NotificationTargetT = Aws::String>
165 bool m_nameHasBeenSet =
false;
167 int m_timeoutInSeconds{0};
168 bool m_timeoutInSecondsHasBeenSet =
false;
171 bool m_playerLatencyPoliciesHasBeenSet =
false;
174 bool m_destinationsHasBeenSet =
false;
176 FilterConfiguration m_filterConfiguration;
177 bool m_filterConfigurationHasBeenSet =
false;
179 PriorityConfiguration m_priorityConfiguration;
180 bool m_priorityConfigurationHasBeenSet =
false;
183 bool m_customEventDataHasBeenSet =
false;
186 bool m_notificationTargetHasBeenSet =
false;
UpdateGameSessionQueueRequest & WithFilterConfiguration(FilterConfigurationT &&value)
void SetName(NameT &&value)
const Aws::String & GetNotificationTarget() const
const Aws::Vector< PlayerLatencyPolicy > & GetPlayerLatencyPolicies() const
const Aws::String & GetName() const
void SetTimeoutInSeconds(int value)
bool NotificationTargetHasBeenSet() const
void SetNotificationTarget(NotificationTargetT &&value)
UpdateGameSessionQueueRequest & WithNotificationTarget(NotificationTargetT &&value)
const Aws::Vector< GameSessionQueueDestination > & GetDestinations() const
bool FilterConfigurationHasBeenSet() const
UpdateGameSessionQueueRequest & AddPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
void SetPriorityConfiguration(PriorityConfigurationT &&value)
void SetFilterConfiguration(FilterConfigurationT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateGameSessionQueueRequest & WithCustomEventData(CustomEventDataT &&value)
UpdateGameSessionQueueRequest & WithName(NameT &&value)
void SetDestinations(DestinationsT &&value)
const Aws::String & GetCustomEventData() const
virtual const char * GetServiceRequestName() const override
int GetTimeoutInSeconds() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool PlayerLatencyPoliciesHasBeenSet() const
UpdateGameSessionQueueRequest & WithPriorityConfiguration(PriorityConfigurationT &&value)
UpdateGameSessionQueueRequest & WithDestinations(DestinationsT &&value)
AWS_GAMELIFT_API UpdateGameSessionQueueRequest()=default
UpdateGameSessionQueueRequest & WithPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
void SetCustomEventData(CustomEventDataT &&value)
UpdateGameSessionQueueRequest & AddDestinations(DestinationsT &&value)
bool NameHasBeenSet() const
bool DestinationsHasBeenSet() const
const PriorityConfiguration & GetPriorityConfiguration() const
bool TimeoutInSecondsHasBeenSet() const
bool CustomEventDataHasBeenSet() const
UpdateGameSessionQueueRequest & WithTimeoutInSeconds(int value)
bool PriorityConfigurationHasBeenSet() const
const FilterConfiguration & GetFilterConfiguration() const
void SetPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector