AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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UpdateGameServerGroupRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/GameServerProtectionPolicy.h>
12#include <aws/gamelift/model/BalancingStrategy.h>
13#include <aws/gamelift/model/InstanceDefinition.h>
14#include <utility>
15
16namespace Aws
17{
18namespace GameLift
19{
20namespace Model
21{
22
26 {
27 public:
28 AWS_GAMELIFT_API UpdateGameServerGroupRequest() = default;
29
30 // Service request name is the Operation name which will send this request out,
31 // each operation should has unique request name, so that we can get operation's name from this request.
32 // Note: this is not true for response, multiple operations may have the same response name,
33 // so we can not get operation's name from response.
34 inline virtual const char* GetServiceRequestName() const override { return "UpdateGameServerGroup"; }
35
36 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
37
39
40
42
46 inline const Aws::String& GetGameServerGroupName() const { return m_gameServerGroupName; }
47 inline bool GameServerGroupNameHasBeenSet() const { return m_gameServerGroupNameHasBeenSet; }
48 template<typename GameServerGroupNameT = Aws::String>
49 void SetGameServerGroupName(GameServerGroupNameT&& value) { m_gameServerGroupNameHasBeenSet = true; m_gameServerGroupName = std::forward<GameServerGroupNameT>(value); }
50 template<typename GameServerGroupNameT = Aws::String>
51 UpdateGameServerGroupRequest& WithGameServerGroupName(GameServerGroupNameT&& value) { SetGameServerGroupName(std::forward<GameServerGroupNameT>(value)); return *this;}
53
55
61 inline const Aws::String& GetRoleArn() const { return m_roleArn; }
62 inline bool RoleArnHasBeenSet() const { return m_roleArnHasBeenSet; }
63 template<typename RoleArnT = Aws::String>
64 void SetRoleArn(RoleArnT&& value) { m_roleArnHasBeenSet = true; m_roleArn = std::forward<RoleArnT>(value); }
65 template<typename RoleArnT = Aws::String>
66 UpdateGameServerGroupRequest& WithRoleArn(RoleArnT&& value) { SetRoleArn(std::forward<RoleArnT>(value)); return *this;}
68
70
85 inline const Aws::Vector<InstanceDefinition>& GetInstanceDefinitions() const { return m_instanceDefinitions; }
86 inline bool InstanceDefinitionsHasBeenSet() const { return m_instanceDefinitionsHasBeenSet; }
87 template<typename InstanceDefinitionsT = Aws::Vector<InstanceDefinition>>
88 void SetInstanceDefinitions(InstanceDefinitionsT&& value) { m_instanceDefinitionsHasBeenSet = true; m_instanceDefinitions = std::forward<InstanceDefinitionsT>(value); }
89 template<typename InstanceDefinitionsT = Aws::Vector<InstanceDefinition>>
90 UpdateGameServerGroupRequest& WithInstanceDefinitions(InstanceDefinitionsT&& value) { SetInstanceDefinitions(std::forward<InstanceDefinitionsT>(value)); return *this;}
91 template<typename InstanceDefinitionsT = InstanceDefinition>
92 UpdateGameServerGroupRequest& AddInstanceDefinitions(InstanceDefinitionsT&& value) { m_instanceDefinitionsHasBeenSet = true; m_instanceDefinitions.emplace_back(std::forward<InstanceDefinitionsT>(value)); return *this; }
94
96
106 inline GameServerProtectionPolicy GetGameServerProtectionPolicy() const { return m_gameServerProtectionPolicy; }
107 inline bool GameServerProtectionPolicyHasBeenSet() const { return m_gameServerProtectionPolicyHasBeenSet; }
108 inline void SetGameServerProtectionPolicy(GameServerProtectionPolicy value) { m_gameServerProtectionPolicyHasBeenSet = true; m_gameServerProtectionPolicy = value; }
111
113
131 inline BalancingStrategy GetBalancingStrategy() const { return m_balancingStrategy; }
132 inline bool BalancingStrategyHasBeenSet() const { return m_balancingStrategyHasBeenSet; }
133 inline void SetBalancingStrategy(BalancingStrategy value) { m_balancingStrategyHasBeenSet = true; m_balancingStrategy = value; }
136 private:
137
138 Aws::String m_gameServerGroupName;
139 bool m_gameServerGroupNameHasBeenSet = false;
140
141 Aws::String m_roleArn;
142 bool m_roleArnHasBeenSet = false;
143
144 Aws::Vector<InstanceDefinition> m_instanceDefinitions;
145 bool m_instanceDefinitionsHasBeenSet = false;
146
148 bool m_gameServerProtectionPolicyHasBeenSet = false;
149
151 bool m_balancingStrategyHasBeenSet = false;
152 };
153
154} // namespace Model
155} // namespace GameLift
156} // namespace Aws
UpdateGameServerGroupRequest & WithRoleArn(RoleArnT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateGameServerGroupRequest & WithBalancingStrategy(BalancingStrategy value)
UpdateGameServerGroupRequest & WithGameServerProtectionPolicy(GameServerProtectionPolicy value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::Vector< InstanceDefinition > & GetInstanceDefinitions() const
UpdateGameServerGroupRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
UpdateGameServerGroupRequest & WithInstanceDefinitions(InstanceDefinitionsT &&value)
void SetGameServerProtectionPolicy(GameServerProtectionPolicy value)
UpdateGameServerGroupRequest & AddInstanceDefinitions(InstanceDefinitionsT &&value)
AWS_GAMELIFT_API UpdateGameServerGroupRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector