AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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UpdateFleetPortSettingsRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/IpPermission.h>
12#include <utility>
13
14namespace Aws
15{
16namespace GameLift
17{
18namespace Model
19{
20
24 {
25 public:
26 AWS_GAMELIFT_API UpdateFleetPortSettingsRequest() = default;
27
28 // Service request name is the Operation name which will send this request out,
29 // each operation should has unique request name, so that we can get operation's name from this request.
30 // Note: this is not true for response, multiple operations may have the same response name,
31 // so we can not get operation's name from response.
32 inline virtual const char* GetServiceRequestName() const override { return "UpdateFleetPortSettings"; }
33
34 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
35
37
38
40
44 inline const Aws::String& GetFleetId() const { return m_fleetId; }
45 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
46 template<typename FleetIdT = Aws::String>
47 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::forward<FleetIdT>(value); }
48 template<typename FleetIdT = Aws::String>
49 UpdateFleetPortSettingsRequest& WithFleetId(FleetIdT&& value) { SetFleetId(std::forward<FleetIdT>(value)); return *this;}
51
53
56 inline const Aws::Vector<IpPermission>& GetInboundPermissionAuthorizations() const { return m_inboundPermissionAuthorizations; }
57 inline bool InboundPermissionAuthorizationsHasBeenSet() const { return m_inboundPermissionAuthorizationsHasBeenSet; }
58 template<typename InboundPermissionAuthorizationsT = Aws::Vector<IpPermission>>
59 void SetInboundPermissionAuthorizations(InboundPermissionAuthorizationsT&& value) { m_inboundPermissionAuthorizationsHasBeenSet = true; m_inboundPermissionAuthorizations = std::forward<InboundPermissionAuthorizationsT>(value); }
60 template<typename InboundPermissionAuthorizationsT = Aws::Vector<IpPermission>>
61 UpdateFleetPortSettingsRequest& WithInboundPermissionAuthorizations(InboundPermissionAuthorizationsT&& value) { SetInboundPermissionAuthorizations(std::forward<InboundPermissionAuthorizationsT>(value)); return *this;}
62 template<typename InboundPermissionAuthorizationsT = IpPermission>
63 UpdateFleetPortSettingsRequest& AddInboundPermissionAuthorizations(InboundPermissionAuthorizationsT&& value) { m_inboundPermissionAuthorizationsHasBeenSet = true; m_inboundPermissionAuthorizations.emplace_back(std::forward<InboundPermissionAuthorizationsT>(value)); return *this; }
65
67
70 inline const Aws::Vector<IpPermission>& GetInboundPermissionRevocations() const { return m_inboundPermissionRevocations; }
71 inline bool InboundPermissionRevocationsHasBeenSet() const { return m_inboundPermissionRevocationsHasBeenSet; }
72 template<typename InboundPermissionRevocationsT = Aws::Vector<IpPermission>>
73 void SetInboundPermissionRevocations(InboundPermissionRevocationsT&& value) { m_inboundPermissionRevocationsHasBeenSet = true; m_inboundPermissionRevocations = std::forward<InboundPermissionRevocationsT>(value); }
74 template<typename InboundPermissionRevocationsT = Aws::Vector<IpPermission>>
75 UpdateFleetPortSettingsRequest& WithInboundPermissionRevocations(InboundPermissionRevocationsT&& value) { SetInboundPermissionRevocations(std::forward<InboundPermissionRevocationsT>(value)); return *this;}
76 template<typename InboundPermissionRevocationsT = IpPermission>
77 UpdateFleetPortSettingsRequest& AddInboundPermissionRevocations(InboundPermissionRevocationsT&& value) { m_inboundPermissionRevocationsHasBeenSet = true; m_inboundPermissionRevocations.emplace_back(std::forward<InboundPermissionRevocationsT>(value)); return *this; }
79 private:
80
81 Aws::String m_fleetId;
82 bool m_fleetIdHasBeenSet = false;
83
84 Aws::Vector<IpPermission> m_inboundPermissionAuthorizations;
85 bool m_inboundPermissionAuthorizationsHasBeenSet = false;
86
87 Aws::Vector<IpPermission> m_inboundPermissionRevocations;
88 bool m_inboundPermissionRevocationsHasBeenSet = false;
89 };
90
91} // namespace Model
92} // namespace GameLift
93} // namespace Aws
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateFleetPortSettingsRequest & WithInboundPermissionAuthorizations(InboundPermissionAuthorizationsT &&value)
const Aws::Vector< IpPermission > & GetInboundPermissionAuthorizations() const
UpdateFleetPortSettingsRequest & WithFleetId(FleetIdT &&value)
UpdateFleetPortSettingsRequest & AddInboundPermissionAuthorizations(InboundPermissionAuthorizationsT &&value)
const Aws::Vector< IpPermission > & GetInboundPermissionRevocations() const
UpdateFleetPortSettingsRequest & WithInboundPermissionRevocations(InboundPermissionRevocationsT &&value)
void SetInboundPermissionRevocations(InboundPermissionRevocationsT &&value)
void SetInboundPermissionAuthorizations(InboundPermissionAuthorizationsT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API UpdateFleetPortSettingsRequest()=default
UpdateFleetPortSettingsRequest & AddInboundPermissionRevocations(InboundPermissionRevocationsT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector