7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/IpPermission.h>
46 template<
typename FleetIdT = Aws::String>
47 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
48 template<
typename FleetIdT = Aws::String>
58 template<
typename InboundPermissionAuthorizationsT = Aws::Vector<IpPermission>>
59 void SetInboundPermissionAuthorizations(InboundPermissionAuthorizationsT&& value) { m_inboundPermissionAuthorizationsHasBeenSet =
true; m_inboundPermissionAuthorizations = std::forward<InboundPermissionAuthorizationsT>(value); }
60 template<
typename InboundPermissionAuthorizationsT = Aws::Vector<IpPermission>>
62 template<
typename InboundPermissionAuthorizationsT = IpPermission>
72 template<
typename InboundPermissionRevocationsT = Aws::Vector<IpPermission>>
73 void SetInboundPermissionRevocations(InboundPermissionRevocationsT&& value) { m_inboundPermissionRevocationsHasBeenSet =
true; m_inboundPermissionRevocations = std::forward<InboundPermissionRevocationsT>(value); }
74 template<
typename InboundPermissionRevocationsT = Aws::Vector<IpPermission>>
76 template<
typename InboundPermissionRevocationsT = IpPermission>
82 bool m_fleetIdHasBeenSet =
false;
85 bool m_inboundPermissionAuthorizationsHasBeenSet =
false;
88 bool m_inboundPermissionRevocationsHasBeenSet =
false;
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateFleetPortSettingsRequest & WithInboundPermissionAuthorizations(InboundPermissionAuthorizationsT &&value)
bool FleetIdHasBeenSet() const
const Aws::Vector< IpPermission > & GetInboundPermissionAuthorizations() const
UpdateFleetPortSettingsRequest & WithFleetId(FleetIdT &&value)
virtual const char * GetServiceRequestName() const override
UpdateFleetPortSettingsRequest & AddInboundPermissionAuthorizations(InboundPermissionAuthorizationsT &&value)
const Aws::Vector< IpPermission > & GetInboundPermissionRevocations() const
UpdateFleetPortSettingsRequest & WithInboundPermissionRevocations(InboundPermissionRevocationsT &&value)
const Aws::String & GetFleetId() const
void SetFleetId(FleetIdT &&value)
void SetInboundPermissionRevocations(InboundPermissionRevocationsT &&value)
bool InboundPermissionRevocationsHasBeenSet() const
void SetInboundPermissionAuthorizations(InboundPermissionAuthorizationsT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API UpdateFleetPortSettingsRequest()=default
UpdateFleetPortSettingsRequest & AddInboundPermissionRevocations(InboundPermissionRevocationsT &&value)
bool InboundPermissionAuthorizationsHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector