7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/GameServerContainerDefinitionInput.h>
11#include <aws/core/utils/memory/stl/AWSVector.h>
12#include <aws/gamelift/model/ContainerOperatingSystem.h>
13#include <aws/gamelift/model/SupportContainerDefinitionInput.h>
48 template<
typename NameT = Aws::String>
49 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
50 template<
typename NameT = Aws::String>
63 template<
typename GameServerContainerDefinitionT = GameServerContainerDefinitionInput>
64 void SetGameServerContainerDefinition(GameServerContainerDefinitionT&& value) { m_gameServerContainerDefinitionHasBeenSet =
true; m_gameServerContainerDefinition = std::forward<GameServerContainerDefinitionT>(value); }
65 template<
typename GameServerContainerDefinitionT = GameServerContainerDefinitionInput>
77 template<
typename SupportContainerDefinitionsT = Aws::Vector<SupportContainerDefinitionInput>>
78 void SetSupportContainerDefinitions(SupportContainerDefinitionsT&& value) { m_supportContainerDefinitionsHasBeenSet =
true; m_supportContainerDefinitions = std::forward<SupportContainerDefinitionsT>(value); }
79 template<
typename SupportContainerDefinitionsT = Aws::Vector<SupportContainerDefinitionInput>>
81 template<
typename SupportContainerDefinitionsT = SupportContainerDefinitionInput>
108 inline void SetTotalVcpuLimit(
double value) { m_totalVcpuLimitHasBeenSet =
true; m_totalVcpuLimit = value; }
118 template<
typename VersionDescriptionT = Aws::String>
119 void SetVersionDescription(VersionDescriptionT&& value) { m_versionDescriptionHasBeenSet =
true; m_versionDescription = std::forward<VersionDescriptionT>(value); }
120 template<
typename VersionDescriptionT = Aws::String>
156 bool m_nameHasBeenSet =
false;
159 bool m_gameServerContainerDefinitionHasBeenSet =
false;
162 bool m_supportContainerDefinitionsHasBeenSet =
false;
164 int m_totalMemoryLimitMebibytes{0};
165 bool m_totalMemoryLimitMebibytesHasBeenSet =
false;
167 double m_totalVcpuLimit{0.0};
168 bool m_totalVcpuLimitHasBeenSet =
false;
171 bool m_versionDescriptionHasBeenSet =
false;
173 int m_sourceVersionNumber{0};
174 bool m_sourceVersionNumberHasBeenSet =
false;
177 bool m_operatingSystemHasBeenSet =
false;
UpdateContainerGroupDefinitionRequest & WithGameServerContainerDefinition(GameServerContainerDefinitionT &&value)
UpdateContainerGroupDefinitionRequest & AddSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
const Aws::Vector< SupportContainerDefinitionInput > & GetSupportContainerDefinitions() const
void SetOperatingSystem(ContainerOperatingSystem value)
bool OperatingSystemHasBeenSet() const
UpdateContainerGroupDefinitionRequest & WithOperatingSystem(ContainerOperatingSystem value)
int GetTotalMemoryLimitMebibytes() const
void SetTotalMemoryLimitMebibytes(int value)
bool TotalVcpuLimitHasBeenSet() const
int GetSourceVersionNumber() const
bool SupportContainerDefinitionsHasBeenSet() const
UpdateContainerGroupDefinitionRequest & WithName(NameT &&value)
UpdateContainerGroupDefinitionRequest & WithVersionDescription(VersionDescriptionT &&value)
void SetSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
bool TotalMemoryLimitMebibytesHasBeenSet() const
const GameServerContainerDefinitionInput & GetGameServerContainerDefinition() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetName(NameT &&value)
void SetTotalVcpuLimit(double value)
double GetTotalVcpuLimit() const
AWS_GAMELIFT_API UpdateContainerGroupDefinitionRequest()=default
UpdateContainerGroupDefinitionRequest & WithTotalMemoryLimitMebibytes(int value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
ContainerOperatingSystem GetOperatingSystem() const
const Aws::String & GetName() const
UpdateContainerGroupDefinitionRequest & WithSourceVersionNumber(int value)
UpdateContainerGroupDefinitionRequest & WithSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
void SetGameServerContainerDefinition(GameServerContainerDefinitionT &&value)
bool SourceVersionNumberHasBeenSet() const
UpdateContainerGroupDefinitionRequest & WithTotalVcpuLimit(double value)
void SetVersionDescription(VersionDescriptionT &&value)
bool VersionDescriptionHasBeenSet() const
bool GameServerContainerDefinitionHasBeenSet() const
const Aws::String & GetVersionDescription() const
void SetSourceVersionNumber(int value)
bool NameHasBeenSet() const
virtual const char * GetServiceRequestName() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector