7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename BuildIdT = Aws::String>
45 void SetBuildId(BuildIdT&& value) { m_buildIdHasBeenSet =
true; m_buildId = std::forward<BuildIdT>(value); }
46 template<
typename BuildIdT = Aws::String>
57 template<
typename NameT = Aws::String>
58 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
59 template<
typename NameT = Aws::String>
70 template<
typename VersionT = Aws::String>
71 void SetVersion(VersionT&& value) { m_versionHasBeenSet =
true; m_version = std::forward<VersionT>(value); }
72 template<
typename VersionT = Aws::String>
78 bool m_buildIdHasBeenSet =
false;
81 bool m_nameHasBeenSet =
false;
84 bool m_versionHasBeenSet =
false;
virtual const char * GetServiceRequestName() const override
UpdateBuildRequest & WithVersion(VersionT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool NameHasBeenSet() const
void SetVersion(VersionT &&value)
bool BuildIdHasBeenSet() const
void SetBuildId(BuildIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetName() const
const Aws::String & GetVersion() const
UpdateBuildRequest & WithBuildId(BuildIdT &&value)
AWS_GAMELIFT_API UpdateBuildRequest()=default
const Aws::String & GetBuildId() const
void SetName(NameT &&value)
bool VersionHasBeenSet() const
UpdateBuildRequest & WithName(NameT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String