AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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UpdateBuildRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_GAMELIFT_API UpdateBuildRequest() = default;
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "UpdateBuild"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
42 inline const Aws::String& GetBuildId() const { return m_buildId; }
43 inline bool BuildIdHasBeenSet() const { return m_buildIdHasBeenSet; }
44 template<typename BuildIdT = Aws::String>
45 void SetBuildId(BuildIdT&& value) { m_buildIdHasBeenSet = true; m_buildId = std::forward<BuildIdT>(value); }
46 template<typename BuildIdT = Aws::String>
47 UpdateBuildRequest& WithBuildId(BuildIdT&& value) { SetBuildId(std::forward<BuildIdT>(value)); return *this;}
49
51
55 inline const Aws::String& GetName() const { return m_name; }
56 inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
57 template<typename NameT = Aws::String>
58 void SetName(NameT&& value) { m_nameHasBeenSet = true; m_name = std::forward<NameT>(value); }
59 template<typename NameT = Aws::String>
60 UpdateBuildRequest& WithName(NameT&& value) { SetName(std::forward<NameT>(value)); return *this;}
62
64
68 inline const Aws::String& GetVersion() const { return m_version; }
69 inline bool VersionHasBeenSet() const { return m_versionHasBeenSet; }
70 template<typename VersionT = Aws::String>
71 void SetVersion(VersionT&& value) { m_versionHasBeenSet = true; m_version = std::forward<VersionT>(value); }
72 template<typename VersionT = Aws::String>
73 UpdateBuildRequest& WithVersion(VersionT&& value) { SetVersion(std::forward<VersionT>(value)); return *this;}
75 private:
76
77 Aws::String m_buildId;
78 bool m_buildIdHasBeenSet = false;
79
80 Aws::String m_name;
81 bool m_nameHasBeenSet = false;
82
83 Aws::String m_version;
84 bool m_versionHasBeenSet = false;
85 };
86
87} // namespace Model
88} // namespace GameLift
89} // namespace Aws
virtual const char * GetServiceRequestName() const override
UpdateBuildRequest & WithVersion(VersionT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateBuildRequest & WithBuildId(BuildIdT &&value)
AWS_GAMELIFT_API UpdateBuildRequest()=default
UpdateBuildRequest & WithName(NameT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String