7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameSession.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
39 template<
typename GameSessionT = GameSession>
40 void SetGameSession(GameSessionT&& value) { m_gameSessionHasBeenSet =
true; m_gameSession = std::forward<GameSessionT>(value); }
41 template<
typename GameSessionT = GameSession>
48 template<
typename RequestIdT = Aws::String>
49 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
50 template<
typename RequestIdT = Aws::String>
56 bool m_gameSessionHasBeenSet =
false;
59 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API TerminateGameSessionResult()=default
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API TerminateGameSessionResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API TerminateGameSessionResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
const GameSession & GetGameSession() const
void SetGameSession(GameSessionT &&value)
TerminateGameSessionResult & WithRequestId(RequestIdT &&value)
TerminateGameSessionResult & WithGameSession(GameSessionT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue