AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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TerminateGameSessionResult.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameSession.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14template<typename RESULT_TYPE>
15class AmazonWebServiceResult;
16
17namespace Utils
18{
19namespace Json
20{
21 class JsonValue;
22} // namespace Json
23} // namespace Utils
24namespace GameLift
25{
26namespace Model
27{
29 {
30 public:
31 AWS_GAMELIFT_API TerminateGameSessionResult() = default;
34
35
37
38 inline const GameSession& GetGameSession() const { return m_gameSession; }
39 template<typename GameSessionT = GameSession>
40 void SetGameSession(GameSessionT&& value) { m_gameSessionHasBeenSet = true; m_gameSession = std::forward<GameSessionT>(value); }
41 template<typename GameSessionT = GameSession>
42 TerminateGameSessionResult& WithGameSession(GameSessionT&& value) { SetGameSession(std::forward<GameSessionT>(value)); return *this;}
44
46
47 inline const Aws::String& GetRequestId() const { return m_requestId; }
48 template<typename RequestIdT = Aws::String>
49 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet = true; m_requestId = std::forward<RequestIdT>(value); }
50 template<typename RequestIdT = Aws::String>
51 TerminateGameSessionResult& WithRequestId(RequestIdT&& value) { SetRequestId(std::forward<RequestIdT>(value)); return *this;}
53 private:
54
55 GameSession m_gameSession;
56 bool m_gameSessionHasBeenSet = false;
57
58 Aws::String m_requestId;
59 bool m_requestIdHasBeenSet = false;
60 };
61
62} // namespace Model
63} // namespace GameLift
64} // namespace Aws
AWS_GAMELIFT_API TerminateGameSessionResult()=default
AWS_GAMELIFT_API TerminateGameSessionResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API TerminateGameSessionResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
TerminateGameSessionResult & WithRequestId(RequestIdT &&value)
TerminateGameSessionResult & WithGameSession(GameSessionT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue