7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/TerminationMode.h>
47 template<
typename GameSessionIdT = Aws::String>
48 void SetGameSessionId(GameSessionIdT&& value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId = std::forward<GameSessionIdT>(value); }
49 template<
typename GameSessionIdT = Aws::String>
81 bool m_gameSessionIdHasBeenSet =
false;
84 bool m_terminationModeHasBeenSet =
false;
bool GameSessionIdHasBeenSet() const
TerminateGameSessionRequest & WithGameSessionId(GameSessionIdT &&value)
AWS_GAMELIFT_API TerminateGameSessionRequest()=default
void SetTerminationMode(TerminationMode value)
bool TerminationModeHasBeenSet() const
TerminateGameSessionRequest & WithTerminationMode(TerminationMode value)
TerminationMode GetTerminationMode() const
const Aws::String & GetGameSessionId() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetGameSessionId(GameSessionIdT &&value)
virtual const char * GetServiceRequestName() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String