7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameServerGroup.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
43 template<
typename GameServerGroupT = GameServerGroup>
44 void SetGameServerGroup(GameServerGroupT&& value) { m_gameServerGroupHasBeenSet =
true; m_gameServerGroup = std::forward<GameServerGroupT>(value); }
45 template<
typename GameServerGroupT = GameServerGroup>
52 template<
typename RequestIdT = Aws::String>
53 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
54 template<
typename RequestIdT = Aws::String>
60 bool m_gameServerGroupHasBeenSet =
false;
63 bool m_requestIdHasBeenSet =
false;
const GameServerGroup & GetGameServerGroup() const
SuspendGameServerGroupResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API SuspendGameServerGroupResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
SuspendGameServerGroupResult & WithGameServerGroup(GameServerGroupT &&value)
AWS_GAMELIFT_API SuspendGameServerGroupResult()=default
AWS_GAMELIFT_API SuspendGameServerGroupResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
void SetGameServerGroup(GameServerGroupT &&value)
void SetRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue