AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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SuspendGameServerGroupResult.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameServerGroup.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14template<typename RESULT_TYPE>
15class AmazonWebServiceResult;
16
17namespace Utils
18{
19namespace Json
20{
21 class JsonValue;
22} // namespace Json
23} // namespace Utils
24namespace GameLift
25{
26namespace Model
27{
29 {
30 public:
31 AWS_GAMELIFT_API SuspendGameServerGroupResult() = default;
34
35
37
42 inline const GameServerGroup& GetGameServerGroup() const { return m_gameServerGroup; }
43 template<typename GameServerGroupT = GameServerGroup>
44 void SetGameServerGroup(GameServerGroupT&& value) { m_gameServerGroupHasBeenSet = true; m_gameServerGroup = std::forward<GameServerGroupT>(value); }
45 template<typename GameServerGroupT = GameServerGroup>
46 SuspendGameServerGroupResult& WithGameServerGroup(GameServerGroupT&& value) { SetGameServerGroup(std::forward<GameServerGroupT>(value)); return *this;}
48
50
51 inline const Aws::String& GetRequestId() const { return m_requestId; }
52 template<typename RequestIdT = Aws::String>
53 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet = true; m_requestId = std::forward<RequestIdT>(value); }
54 template<typename RequestIdT = Aws::String>
55 SuspendGameServerGroupResult& WithRequestId(RequestIdT&& value) { SetRequestId(std::forward<RequestIdT>(value)); return *this;}
57 private:
58
59 GameServerGroup m_gameServerGroup;
60 bool m_gameServerGroupHasBeenSet = false;
61
62 Aws::String m_requestId;
63 bool m_requestIdHasBeenSet = false;
64 };
65
66} // namespace Model
67} // namespace GameLift
68} // namespace Aws
SuspendGameServerGroupResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API SuspendGameServerGroupResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
SuspendGameServerGroupResult & WithGameServerGroup(GameServerGroupT &&value)
AWS_GAMELIFT_API SuspendGameServerGroupResult()=default
AWS_GAMELIFT_API SuspendGameServerGroupResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue