7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameSessionPlacement.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
43 template<
typename GameSessionPlacementT = GameSessionPlacement>
44 void SetGameSessionPlacement(GameSessionPlacementT&& value) { m_gameSessionPlacementHasBeenSet =
true; m_gameSessionPlacement = std::forward<GameSessionPlacementT>(value); }
45 template<
typename GameSessionPlacementT = GameSessionPlacement>
52 template<
typename RequestIdT = Aws::String>
53 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
54 template<
typename RequestIdT = Aws::String>
60 bool m_gameSessionPlacementHasBeenSet =
false;
63 bool m_requestIdHasBeenSet =
false;
StartGameSessionPlacementResult & WithRequestId(RequestIdT &&value)
const GameSessionPlacement & GetGameSessionPlacement() const
AWS_GAMELIFT_API StartGameSessionPlacementResult()=default
void SetRequestId(RequestIdT &&value)
void SetGameSessionPlacement(GameSessionPlacementT &&value)
StartGameSessionPlacementResult & WithGameSessionPlacement(GameSessionPlacementT &&value)
AWS_GAMELIFT_API StartGameSessionPlacementResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API StartGameSessionPlacementResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue