7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/FleetAction.h>
46 template<
typename FleetIdT = Aws::String>
47 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
48 template<
typename FleetIdT = Aws::String>
58 template<
typename ActionsT = Aws::Vector<FleetAction>>
59 void SetActions(ActionsT&& value) { m_actionsHasBeenSet =
true; m_actions = std::forward<ActionsT>(value); }
60 template<
typename ActionsT = Aws::Vector<FleetAction>>
72 template<
typename LocationT = Aws::String>
73 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
74 template<
typename LocationT = Aws::String>
80 bool m_fleetIdHasBeenSet =
false;
83 bool m_actionsHasBeenSet =
false;
86 bool m_locationHasBeenSet =
false;
bool LocationHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::Vector< FleetAction > & GetActions() const
void SetLocation(LocationT &&value)
AWS_GAMELIFT_API StartFleetActionsRequest()=default
StartFleetActionsRequest & WithLocation(LocationT &&value)
const Aws::String & GetLocation() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
StartFleetActionsRequest & AddActions(FleetAction value)
void SetFleetId(FleetIdT &&value)
const Aws::String & GetFleetId() const
StartFleetActionsRequest & WithFleetId(FleetIdT &&value)
StartFleetActionsRequest & WithActions(ActionsT &&value)
void SetActions(ActionsT &&value)
bool ActionsHasBeenSet() const
bool FleetIdHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector