7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
58 template<
typename LaunchPathT = Aws::String>
59 void SetLaunchPath(LaunchPathT&& value) { m_launchPathHasBeenSet =
true; m_launchPath = std::forward<LaunchPathT>(value); }
60 template<
typename LaunchPathT = Aws::String>
71 template<
typename ParametersT = Aws::String>
72 void SetParameters(ParametersT&& value) { m_parametersHasBeenSet =
true; m_parameters = std::forward<ParametersT>(value); }
73 template<
typename ParametersT = Aws::String>
84 inline void SetConcurrentExecutions(
int value) { m_concurrentExecutionsHasBeenSet =
true; m_concurrentExecutions = value; }
90 bool m_launchPathHasBeenSet =
false;
93 bool m_parametersHasBeenSet =
false;
95 int m_concurrentExecutions{0};
96 bool m_concurrentExecutionsHasBeenSet =
false;
void SetParameters(ParametersT &&value)
AWS_GAMELIFT_API ServerProcess & operator=(Aws::Utils::Json::JsonView jsonValue)
bool LaunchPathHasBeenSet() const
ServerProcess & WithConcurrentExecutions(int value)
ServerProcess & WithParameters(ParametersT &&value)
const Aws::String & GetParameters() const
AWS_GAMELIFT_API ServerProcess(Aws::Utils::Json::JsonView jsonValue)
int GetConcurrentExecutions() const
const Aws::String & GetLaunchPath() const
ServerProcess & WithLaunchPath(LaunchPathT &&value)
void SetConcurrentExecutions(int value)
bool ConcurrentExecutionsHasBeenSet() const
bool ParametersHasBeenSet() const
void SetLaunchPath(LaunchPathT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API ServerProcess()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue