7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
13template<
typename RESULT_TYPE>
14class AmazonWebServiceResult;
40 template<
typename FleetIdT = Aws::String>
41 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
42 template<
typename FleetIdT = Aws::String>
53 template<
typename FleetArnT = Aws::String>
54 void SetFleetArn(FleetArnT&& value) { m_fleetArnHasBeenSet =
true; m_fleetArn = std::forward<FleetArnT>(value); }
55 template<
typename FleetArnT = Aws::String>
62 template<
typename RequestIdT = Aws::String>
63 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
64 template<
typename RequestIdT = Aws::String>
70 bool m_fleetIdHasBeenSet =
false;
73 bool m_fleetArnHasBeenSet =
false;
76 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API ResolveAliasResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetFleetId() const
void SetFleetId(FleetIdT &&value)
AWS_GAMELIFT_API ResolveAliasResult()=default
void SetFleetArn(FleetArnT &&value)
ResolveAliasResult & WithFleetArn(FleetArnT &&value)
const Aws::String & GetRequestId() const
const Aws::String & GetFleetArn() const
ResolveAliasResult & WithRequestId(RequestIdT &&value)
ResolveAliasResult & WithFleetId(FleetIdT &&value)
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API ResolveAliasResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue