7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename BuildIdT = Aws::String>
45 void SetBuildId(BuildIdT&& value) { m_buildIdHasBeenSet =
true; m_buildId = std::forward<BuildIdT>(value); }
46 template<
typename BuildIdT = Aws::String>
52 bool m_buildIdHasBeenSet =
false;
bool BuildIdHasBeenSet() const
void SetBuildId(BuildIdT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API RequestUploadCredentialsRequest()=default
RequestUploadCredentialsRequest & WithBuildId(BuildIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetBuildId() const
virtual const char * GetServiceRequestName() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String