7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename GameServerGroupNameT = Aws::String>
45 void SetGameServerGroupName(GameServerGroupNameT&& value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName = std::forward<GameServerGroupNameT>(value); }
46 template<
typename GameServerGroupNameT = Aws::String>
58 template<
typename GameServerIdT = Aws::String>
59 void SetGameServerId(GameServerIdT&& value) { m_gameServerIdHasBeenSet =
true; m_gameServerId = std::forward<GameServerIdT>(value); }
60 template<
typename GameServerIdT = Aws::String>
72 template<
typename InstanceIdT = Aws::String>
73 void SetInstanceId(InstanceIdT&& value) { m_instanceIdHasBeenSet =
true; m_instanceId = std::forward<InstanceIdT>(value); }
74 template<
typename InstanceIdT = Aws::String>
86 template<
typename ConnectionInfoT = Aws::String>
87 void SetConnectionInfo(ConnectionInfoT&& value) { m_connectionInfoHasBeenSet =
true; m_connectionInfo = std::forward<ConnectionInfoT>(value); }
88 template<
typename ConnectionInfoT = Aws::String>
100 template<
typename GameServerDataT = Aws::String>
101 void SetGameServerData(GameServerDataT&& value) { m_gameServerDataHasBeenSet =
true; m_gameServerData = std::forward<GameServerDataT>(value); }
102 template<
typename GameServerDataT = Aws::String>
108 bool m_gameServerGroupNameHasBeenSet =
false;
111 bool m_gameServerIdHasBeenSet =
false;
114 bool m_instanceIdHasBeenSet =
false;
117 bool m_connectionInfoHasBeenSet =
false;
120 bool m_gameServerDataHasBeenSet =
false;
RegisterGameServerRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
RegisterGameServerRequest & WithGameServerId(GameServerIdT &&value)
void SetGameServerId(GameServerIdT &&value)
AWS_GAMELIFT_API RegisterGameServerRequest()=default
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::String & GetGameServerData() const
bool GameServerDataHasBeenSet() const
const Aws::String & GetGameServerGroupName() const
RegisterGameServerRequest & WithConnectionInfo(ConnectionInfoT &&value)
void SetConnectionInfo(ConnectionInfoT &&value)
void SetInstanceId(InstanceIdT &&value)
bool ConnectionInfoHasBeenSet() const
void SetGameServerData(GameServerDataT &&value)
RegisterGameServerRequest & WithGameServerData(GameServerDataT &&value)
bool GameServerGroupNameHasBeenSet() const
const Aws::String & GetGameServerId() const
virtual const char * GetServiceRequestName() const override
RegisterGameServerRequest & WithInstanceId(InstanceIdT &&value)
const Aws::String & GetInstanceId() const
void SetGameServerGroupName(GameServerGroupNameT &&value)
const Aws::String & GetConnectionInfo() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool InstanceIdHasBeenSet() const
bool GameServerIdHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String