AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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RegisterGameServerRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_GAMELIFT_API RegisterGameServerRequest() = default;
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "RegisterGameServer"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
42 inline const Aws::String& GetGameServerGroupName() const { return m_gameServerGroupName; }
43 inline bool GameServerGroupNameHasBeenSet() const { return m_gameServerGroupNameHasBeenSet; }
44 template<typename GameServerGroupNameT = Aws::String>
45 void SetGameServerGroupName(GameServerGroupNameT&& value) { m_gameServerGroupNameHasBeenSet = true; m_gameServerGroupName = std::forward<GameServerGroupNameT>(value); }
46 template<typename GameServerGroupNameT = Aws::String>
47 RegisterGameServerRequest& WithGameServerGroupName(GameServerGroupNameT&& value) { SetGameServerGroupName(std::forward<GameServerGroupNameT>(value)); return *this;}
49
51
56 inline const Aws::String& GetGameServerId() const { return m_gameServerId; }
57 inline bool GameServerIdHasBeenSet() const { return m_gameServerIdHasBeenSet; }
58 template<typename GameServerIdT = Aws::String>
59 void SetGameServerId(GameServerIdT&& value) { m_gameServerIdHasBeenSet = true; m_gameServerId = std::forward<GameServerIdT>(value); }
60 template<typename GameServerIdT = Aws::String>
61 RegisterGameServerRequest& WithGameServerId(GameServerIdT&& value) { SetGameServerId(std::forward<GameServerIdT>(value)); return *this;}
63
65
70 inline const Aws::String& GetInstanceId() const { return m_instanceId; }
71 inline bool InstanceIdHasBeenSet() const { return m_instanceIdHasBeenSet; }
72 template<typename InstanceIdT = Aws::String>
73 void SetInstanceId(InstanceIdT&& value) { m_instanceIdHasBeenSet = true; m_instanceId = std::forward<InstanceIdT>(value); }
74 template<typename InstanceIdT = Aws::String>
75 RegisterGameServerRequest& WithInstanceId(InstanceIdT&& value) { SetInstanceId(std::forward<InstanceIdT>(value)); return *this;}
77
79
84 inline const Aws::String& GetConnectionInfo() const { return m_connectionInfo; }
85 inline bool ConnectionInfoHasBeenSet() const { return m_connectionInfoHasBeenSet; }
86 template<typename ConnectionInfoT = Aws::String>
87 void SetConnectionInfo(ConnectionInfoT&& value) { m_connectionInfoHasBeenSet = true; m_connectionInfo = std::forward<ConnectionInfoT>(value); }
88 template<typename ConnectionInfoT = Aws::String>
89 RegisterGameServerRequest& WithConnectionInfo(ConnectionInfoT&& value) { SetConnectionInfo(std::forward<ConnectionInfoT>(value)); return *this;}
91
93
98 inline const Aws::String& GetGameServerData() const { return m_gameServerData; }
99 inline bool GameServerDataHasBeenSet() const { return m_gameServerDataHasBeenSet; }
100 template<typename GameServerDataT = Aws::String>
101 void SetGameServerData(GameServerDataT&& value) { m_gameServerDataHasBeenSet = true; m_gameServerData = std::forward<GameServerDataT>(value); }
102 template<typename GameServerDataT = Aws::String>
103 RegisterGameServerRequest& WithGameServerData(GameServerDataT&& value) { SetGameServerData(std::forward<GameServerDataT>(value)); return *this;}
105 private:
106
107 Aws::String m_gameServerGroupName;
108 bool m_gameServerGroupNameHasBeenSet = false;
109
110 Aws::String m_gameServerId;
111 bool m_gameServerIdHasBeenSet = false;
112
113 Aws::String m_instanceId;
114 bool m_instanceIdHasBeenSet = false;
115
116 Aws::String m_connectionInfo;
117 bool m_connectionInfoHasBeenSet = false;
118
119 Aws::String m_gameServerData;
120 bool m_gameServerDataHasBeenSet = false;
121 };
122
123} // namespace Model
124} // namespace GameLift
125} // namespace Aws
RegisterGameServerRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
RegisterGameServerRequest & WithGameServerId(GameServerIdT &&value)
AWS_GAMELIFT_API RegisterGameServerRequest()=default
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
RegisterGameServerRequest & WithConnectionInfo(ConnectionInfoT &&value)
RegisterGameServerRequest & WithGameServerData(GameServerDataT &&value)
virtual const char * GetServiceRequestName() const override
RegisterGameServerRequest & WithInstanceId(InstanceIdT &&value)
void SetGameServerGroupName(GameServerGroupNameT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String